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[https://jamanetwork.com/journals/jamapediatrics/article-abstract/2786784?widget=personalizedcontent&previousarticle=2786788] - - public:weinreich
campaign_effects, obesity, policy - 3 | id:964523 -

In this study, a 10% increase in SSB prices was associated with a 3% relative decrease in prevalence of overweight or obesity among adolescent girls. Improved weight-related outcomes were small and largely observed in girls with heavier weight and in cities where price increases were greater than 10% after the tax.

[https://every.mirror.xyz/y_WLA-Tk3VF5uPqHi-glDLVVfHxLUbjXakRI7SMISas] - - public:weinreich
technology, web3 - 2 | id:964515 -

This is the story of how the web2 internet broke the business model of media, and how the advent of web3 signals a disruption to that business model that tilts the scales in favor of creators. Without native monetization methods built into the web2 internet, the predominant business models were opaque, advertising-based, and dependent on closed-garden networks, which gave an outsized advantage to platforms. On the horizon, new business models and technologies hold promise to unlock the kind of economic opportunity and control that will lead to a true creative Golden Age for artists and creators.

[https://www.kantar.com/inspiration/brands/the-art-of-brand-strategy-and-how-to-get-it-right] - - public:weinreich
advertising, branding, health_communication, strategy - 4 | id:964507 -

Less is more As we look for ways to build memories and cement pre-disposition in consumers’ minds, coherence and clarity remain significant enablers across touchpoints and over time. Using Kantar’s Link database, we investigated the percentage of people who play back each of the key messages in ads that have 1, 2 or 3+ messages. One message in an ad has much more impact than multiple One message in an ad has much more impact than multiple Source: Kantar Link database, US TV ads The findings were a clear plea for simplicity. Too many messages can dilute communication as our brains can only really think about 3-4 things at once. So, in essence, the more messages an ad attempts to communicate, the lower the likelihood any single message will be communicated strongly. And although the results are somewhat varied by type of ad - TV or static - and by market, there was consensus that to successfully communicate a product benefit, we need to keep it simple and avoid too many messages. This is advertising 101 really, but with the rise of digital, it got lost in some places.

[https://uxdesign.cc/designing-better-links-for-websites-and-emails-a-guideline-5b8638ce675a] - - public:weinreich
design, health_communication, how_to, mobile, online_marketing, technology - 6 | id:964506 -

Why are “click here” and “by this link” poor choices? And is it acceptable to use “read more”? In this article, I’ll explain popular wording and formatting mistakes and will show more accessible and informative alternatives.

[https://www.youtube.com/watch?v=HhMar_eYnNY] - - public:weinreich
media, storytelling - 2 | id:959238 -

more of the same but different CHAPTERS 0:00 Memes 2:59 Sequels, Remakes and Adaptations 4:41 Genres 5:40 Superheroes 8:50 What We Want 10:00 The Point 11:30 Into the Spider-Verse 14:24 Close https://www.everythingisaremix.info/watch-the-series/

[https://dribbble.com/resources/psychology-of-design] - - public:weinreich
behavior_change, design, how_to, technology - 4 | id:959224 -

For starters, every interaction a person has with a digital product follows the same pattern: Information — User filters the information Significance — User looks for its meaning Time — User takes an action within a time frame Memory — User stores fragments of the interaction in their memory For each of these stages of interaction, I’ve compiled a list of the most relevant design principles and cognitive biases that will help you to build habit-forming products.

[https://www.bmj.com/content/375/bmj-2021-067726] - - public:weinreich
campaign_effects, entertainment_education, mental_health - 3 | id:959223 -

Results In the 34 day period after the three events with the strongest public attention (the song’s release, the MTV Video Music Awards 2017, and Grammy Awards 2018), Lifeline received an excess of 9915 calls (95% confidence interval 6594 to 13 236), an increase of 6.9% (95% confidence interval 4.6% to 9.2%, P

[https://thedecisionlab.com/insights/technology/this-is-personal-the-dos-and-donts-of-personalization-in-tech/?utm_source=pocket_mylist] - - public:weinreich
behavior_change, how_to, target_audience, technology - 4 | id:958928 -

You may be wondering: If users want personalization, then what’s the problem? The problem is that personalization is a bit like walking a tightrope. A very thin line separates the “good” kind of personalization from the creepy kind. “I like it because it’s so similar to me” can easily become “I don’t like it because it’s eerily similar to me.” “This is relevant to me and saves me time and effort” can easily become “The algorithm is stereotyping me and that’s not cool.” This switch from good to bad is where user psychology comes in. Understanding the real reason why personalization works can help us understand why it does not work sometimes.

[https://www.linkedin.com/pulse/want-make-impact-you-say-we-have-likelihood-tip-/?trackingId=GNCUnmVqItS2PaI%2FCeBlTg%3D%3D] - - public:weinreich
behavior_change, how_to, research, strategy - 4 | id:958747 -

That’s why we’ve developed an evidence-based approach to identifying and prioritising the most suitable behaviour(s) to address a problem: The Impact-Likelihood Matrix (ILM), developed by our very own Sarah Kneebone. By undertaking a rigorous investigation of the literature and audience research, our technique ensures that the behaviour(s) you choose to target for your intervention or policy will have the highest likelihood of driving the change you are seeking.

[https://www.nngroup.com/articles/prioritization-methods/?utm_source=Alertbox&utm_campaign=78f636ba13-EMAIL_CAMPAIGN_2020_11_12_08_52_COPY_01&utm_medium=email&utm_term=0_7f29a2b335-78f636ba13-24361717] - - public:weinreich
how_to, management, strategy - 3 | id:958670 -

Prioritizing work into a roadmap can be daunting for UX practitioners. Prioritization methods base these important decisions on objective, relevant criteria instead of subjective opinions. This article outlines 5 methods for prioritizing work into a UX roadmap: Impact–effort matrix Feasibility, desirability, and viability scorecard RICE method MoSCoW analysis Kano model These prioritization methods can be used to prioritize a variety of “items,” ranging from research questions, user segments, and features to ideas, and tasks.

[https://psyarxiv.com/wr74t] - - public:weinreich
how_to, research, social_media - 3 | id:958562 -

This toolkit outlines broad concepts of branding, post design, and post management. It also provides details, suggestions, and tips on how to create an account, gain a following, increase engagement, and more on both Facebook and Instagram. . Lastly, it details the process of using paid Facebook and Instagram advertisements for research purposes (i.e., recruiting participants).

[https://from10to25.org/] - - public:weinreich
gaming, storytelling, youth - 3 | id:958542 -

From 10 to 25 is a collaborative storytelling game about the period of life we call adolescence. Players take on the role of a young person making their way through adolescence. Players combine the experiences life has dealt them with relationships and resources available in their community to tell a story about growing up. The game builds understanding of what adolescence is and what young people need to thrive.

[https://www.meta-analysis-learning-information-center.com/] - - public:weinreich
evaluation, how_to, quantitative, research - 4 | id:958540 -

The Meta-Analysis Learning Information Center (MALIC) believes in equitably providing cutting-edge and up-to-date techniques in meta-analysis to researchers in the social sciences, particularly those in education and STEM education.

[https://www.pnas.org/content/118/42/e2108507118] - - public:weinreich
behavior_change, policy - 2 | id:958523 -

Controlling for expected value, we found that a policy combining a high probability of inspection with a low severity of fines (HILS) was more effective than an economically equivalent policy that combined a low probability of inspection with a high severity of fines (LIHS). The advantage of prioritizing inspection frequency over punishment severity (HILS over LIHS) was greater for participants who, in the absence of enforcement, started out with a higher violation rate. Consistent with studies of decisions from experience, frequent enforcement with small fines was more effective than rare severe fines even when we announced the severity of the fine in advance to boost deterrence.

[https://twitter.com/grightford/status/1456513927391612955] - - public:weinreich
advertising, creativity, how_to, strategy - 4 | id:958521 -

If you write briefs as part of your job, read & bookmark this. So much that’s NB & useful, from truly interrogating the objective, to making sure the different sections line up, to writing your proposition as a headline, to the brief being a dynamic doc open to improvement.

[https://www.nngroup.com/articles/interview-sample-size/?utm_source=Alertbox&utm_campaign=48f62e824a-EMAIL_CAMPAIGN_2020_11_12_08_52_COPY_01&utm_medium=email&utm_term=0_7f29a2b335-48f62e824a-24361717] - - public:weinreich
design, qualitative, research - 3 | id:958261 -

How many interviews are enough depends on when you reach saturation, which, in turn, depends on your research goals and the people you’re studying. To avoid doing more interviews than you need, start small and analyze as you go, so you can stop once you’re no longer learning anything new.

[https://unintendedconsequenc.es/narrative-capture/?utm_source=Unintended+Consequences+mailing+list&utm_campaign=2e028c9aa8-EMAIL_CAMPAIGN_2018_COPY_01&utm_medium=email&utm_term=0_91b919183c-2e028c9aa8-1342254718] - - public:weinreich
ethics, media_advocacy, policy, storytelling - 4 | id:924414 -

Narrative capture is when an industry, company, or group changes the common narrative for their benefit, even if that just means changing the status quo. What are our baseline expectations? What is acceptable behavior? What is the way we measure fairness? What should we complain about? As expected, narrative capture is different. Here are some of its forms.

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