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Some forming social game theories « Applied Game Design
[http://bbrathwaite.wordpress.com/2010/07/29/some-forming-social-game-theories/] - - public:weinreich
principles for building a social game
Alternate Reality Gaming – A Quickstart Guide : Brooke Thompson : GiantMice.com
10 Ways Geolocation is Changing the World | Beth’s Blog
[http://www.bethkanter.org/location/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+bethblog+(Beth%27s+Blog)] - - public:weinreich
Urgent Evoke » What Went Right, What Went Wrong: Lessons from Season 1 of EVOKE.
[http://blog.urgentevoke.net/2010/07/26/what-went-right-what-went-wrong-lessons-from-season-1-evoke1/] - - public:weinreich
Ian Bogost - Cow Clicker
Transmedia : How to bring traditional media to games : Impossible Changing Brain Foundation
[http://icbf.com.au/index.php/2010/07/22/transmedia-how-to-bring-traditional-media-to-games/] - - public:weinreich
Cheap Ass Gamer - Cheap Video Game Shopping, Video Game Sales and Video Game Deals: CAG
Social Games People Play: New Tactics for Marketing, Education and Engagement (B2B)
SuperBetter: Jane the Concussion Slayer (video)
[http://blog.avantgame.com/2010/07/superbetter-ignite-talk-and-kickstarter.html] - - public:weinreich
VGMaps.com: The Video Game Atlas
Video Games Modifying Behavior Towards Good | Fast Company
[http://www.fastcompany.com/1669932/behavioral-videogames?partner=homepage_newsletter] - - public:weinreich
Home Brew - ZXSpectrum .net
IEEE Spectrum: Gaming the Future of Water and Energy
[http://spectrum.ieee.org/podcast/energy/environment/gaming-the-future-of-water-and-energy] - - public:weinreich
BoardGameGeek | Gaming Unplugged Since 2000
Tim Kring and The Company P Team Up to Form a Conspiracy for Good | ARGNet: Alternate Reality Gaming Network
[http://www.argn.com/2010/06/tim_kring_and_the_company_p_team_up_to_form_a_conspiracy_for_good/] - - public:weinreich
Charities must raise their game when it comes to social issues | Opinion | Marketing Week
[http://www.marketingweek.co.uk/opinion/charities-must-raise-their-game-when-it-comes-to-social-issues/3013851.article] - - public:weinreich
Transmedia documentation « Culture Hacker
[http://workbookproject.com/culturehacker/2010/06/07/transmedia-documentation/] - - public:weinreich
Transmedia Project "Bible" Template (.docx)
Gaming for Good - research shows foster altruistic mindset | Greater Good
[http://greatergood.berkeley.edu/article/item/gaming_for_good/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheGreaterGoodBlog+Greater+Good&utm_content=Google+Reader#When:09:26:00Z] - - public:weinreich
Meta-Game Design: Reward Systems that Drive Engagement
[http://www.gdcvault.com/play/1012242/Meta_Game_Design__Reward_Systems_that_Drive_Engagement] - - public:weinreich
Presentation by Amy Jo Kim at Game Developers Conference 2010
The Pac-Man Dossier
Heartlands on Vimeo
Traces of Hope: British Red Cross Launches ARG for Civilians and Conflict Month | ARGNet: Alternate Reality Gaming Network
[http://www.argn.com/2008/09/traces_of_hope_british_red_cross_launches_arg_for_civilians_and_conflict_month/] - - public:weinreich
(old post)
Doctors make game out of learning infection control :: April 26, 2010 ... American Medical News
Health Games Research
Can a Game Save the World? | Mssv
Choose Your Own Twitter Adventure
Learning from game design: 11 gambits for influencing user behaviour
[http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ArchitecturesOfControlInDesign+%28Dan+Lockton+%3A+Design+with+Intent+%2F+Archi] - - public:weinreich
Ribbon Hero turns learning Office into a game
Beyond Fun: Serious Games and Learning by Drew Davidson in Education & Language
[http://www.lulu.com/product/e-book/beyond-fun-serious-games-and-learning/5142901?productTrackingContext=content_view_more_by_author] - - public:weinreich
Six secrets of Farmville’s success – and 33 million people agree | Games Brief
[http://www.gamesbrief.com/2009/09/six-secrets-of-farmvilles-success-and-33-million-people-agree/] - - public:weinreich
16 Top Augmented Reality Business Models | PERSONALIZE MEDIA
London Ontario Health Unit Launches Ludicrous Sexual Health Website/Game
[http://www.canadamomsblog.com/2010/02/rtp-london-ontario-health-unit-launches-ludicrous-sexual-health-website.html] - - public:weinreich
Deus Ex Machinatio: WTF is an ARG? 2009 Edition
Welcome to Steam
QUAKE LIVE
What Are Alternate Reality Games? | Living the Path: An Online Community for Health Marketing Communications Pros
World Without Oil
Kotaku, the Gamer’s Guide
OpenPandora - The OMAP3 based Handheld
[http://www.openpandora.org/index.php?option=com_content&view=frontpage&Itemid=1&lang=en] - - public:time
Gary Hayes Social Emerging Media Diagrams - a set on Flickr
Amiga Forever - Home of Amiga Emulation, Games, History and Support Since 1997
A Survey of Health-Related Activities on Second Life | Beard | Journal of Medical Internet Research
Sarien.net - Instant adventure gaming
Study: In-Game Video Advertising Trumps TV Advertising In Effectiveness
[http://www.techcrunch.com/2009/03/24/study-in-game-video-advertising-trumps-tv-advertising-in-effectiveness/] - - public:weinreich
Games for Change (G4C) -- Toolkit
Coding4Fun : Beginning Game Development: Part I – Introduction
M.U.L.E. — StrategyWiki, the free strategy guide and walkthrough wiki
Atari MULE Online!
Teens, Video Games and Civic Engagement
[http://www.macfound.org/site/apps/nlnet/content2.aspx?c=lkLXJ8MQKrH&b=4192109&content_id={CF9B933A-8261-4FE5-B9AD-AD751CDEEFC6}¬oc=1&tr=y&auid=4041078] - - public:weinreich
report from MacArthur Foundation and Pew Internet Center
