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[https://mhealth.jmir.org/2020/10/e19280] - - public:weinreich
design, gaming, mobile, technology - 4 | id:1287031 -

Eight archetypes of gamification emerged from the analysis of health-related mobile apps: (1) competition and collaboration, (2) pursuing self-set goals without rewards, (3) episodical compliance tracking, (4) inherent gamification for external goals, (5) internal rewards for self-set goals, (6) continuous assistance through positive reinforcement, (7) positive and negative reinforcement without rewards, and (8) progressive gamification for health professionals. The results indicate a close relationship between the identified archetypes and the actual health behavior that is being targeted.

[http://content.techrepublic.com.com/2346-13636_11-171256.html?tag=nl.e099.dl103107] - - public:ghiberti
ds, gaming, nintendo, portable, technology - 5 | id:282656 -

They're everywhere. Nintendo's DS Lites are the favorite of everyone from kids to adults. With a wide range of games, an inviting interface and two screens for double the fun, Nintendo's portable gaming system is gaining fans worldwide. Just what makes a

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