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Charities must raise their game when it comes to social issues | Opinion | Marketing Week
[http://www.marketingweek.co.uk/opinion/charities-must-raise-their-game-when-it-comes-to-social-issues/3013851.article] - - public:weinreich
Transmedia documentation « Culture Hacker
[http://workbookproject.com/culturehacker/2010/06/07/transmedia-documentation/] - - public:weinreich
Transmedia Project "Bible" Template (.docx)
Gaming for Good - research shows foster altruistic mindset | Greater Good
[http://greatergood.berkeley.edu/article/item/gaming_for_good/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheGreaterGoodBlog+Greater+Good&utm_content=Google+Reader#When:09:26:00Z] - - public:weinreich
Meta-Game Design: Reward Systems that Drive Engagement
[http://www.gdcvault.com/play/1012242/Meta_Game_Design__Reward_Systems_that_Drive_Engagement] - - public:weinreich
Presentation by Amy Jo Kim at Game Developers Conference 2010
The Pac-Man Dossier
Heartlands on Vimeo
Traces of Hope: British Red Cross Launches ARG for Civilians and Conflict Month | ARGNet: Alternate Reality Gaming Network
[http://www.argn.com/2008/09/traces_of_hope_british_red_cross_launches_arg_for_civilians_and_conflict_month/] - - public:weinreich
(old post)
Doctors make game out of learning infection control :: April 26, 2010 ... American Medical News
Health Games Research
Can a Game Save the World? | Mssv
Choose Your Own Twitter Adventure
Learning from game design: 11 gambits for influencing user behaviour
[http://architectures.danlockton.co.uk/2010/03/22/learning-from-game-design-11-gambits-for-influencing-user-behaviour/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ArchitecturesOfControlInDesign+%28Dan+Lockton+%3A+Design+with+Intent+%2F+Archi] - - public:weinreich
Ribbon Hero turns learning Office into a game
Beyond Fun: Serious Games and Learning by Drew Davidson in Education & Language
[http://www.lulu.com/product/e-book/beyond-fun-serious-games-and-learning/5142901?productTrackingContext=content_view_more_by_author] - - public:weinreich
Six secrets of Farmville’s success – and 33 million people agree | Games Brief
[http://www.gamesbrief.com/2009/09/six-secrets-of-farmvilles-success-and-33-million-people-agree/] - - public:weinreich
16 Top Augmented Reality Business Models | PERSONALIZE MEDIA
London Ontario Health Unit Launches Ludicrous Sexual Health Website/Game
[http://www.canadamomsblog.com/2010/02/rtp-london-ontario-health-unit-launches-ludicrous-sexual-health-website.html] - - public:weinreich
Deus Ex Machinatio: WTF is an ARG? 2009 Edition
Welcome to Steam
QUAKE LIVE
What Are Alternate Reality Games? | Living the Path: An Online Community for Health Marketing Communications Pros
World Without Oil
Kotaku, the Gamer’s Guide
OpenPandora - The OMAP3 based Handheld
[http://www.openpandora.org/index.php?option=com_content&view=frontpage&Itemid=1&lang=en] - - public:time
Gary Hayes Social Emerging Media Diagrams - a set on Flickr
Fragegg - The Social Gaming Network. Free-to-Play Gaming Community ...
[http://fragegg.com] - - public:12345671
Fragegg - The Social Gaming Network. Free-to-Play Gaming Community ...
Amiga Forever - Home of Amiga Emulation, Games, History and Support Since 1997
A Survey of Health-Related Activities on Second Life | Beard | Journal of Medical Internet Research
Sarien.net - Instant adventure gaming
Study: In-Game Video Advertising Trumps TV Advertising In Effectiveness
[http://www.techcrunch.com/2009/03/24/study-in-game-video-advertising-trumps-tv-advertising-in-effectiveness/] - - public:weinreich
Games for Change (G4C) -- Toolkit
Floze PC GAMES
Coding4Fun : Beginning Game Development: Part I – Introduction
M.U.L.E. — StrategyWiki, the free strategy guide and walkthrough wiki
Atari MULE Online!
Teens, Video Games and Civic Engagement
[http://www.macfound.org/site/apps/nlnet/content2.aspx?c=lkLXJ8MQKrH&b=4192109&content_id={CF9B933A-8261-4FE5-B9AD-AD751CDEEFC6}¬oc=1&tr=y&auid=4041078] - - public:weinreich
report from MacArthur Foundation and Pew Internet Center
21stcenturylearning » MultimediaGames
[http://21stcenturylearning.wikispaces.com/MultimediaGames] - - public:weinreich
Great resource on how games are being used for learning + change
Go Big Always - Productivity software should learn from game design
[http://gobigalways.com/productivity-software-should-learn-from-game-design/] - - public:ghiberti
Go Big Always is Sam Lawrence's blog.
Cracking open the Nintendo DS Lite | TechRepublic Photo Gallery
[http://content.techrepublic.com.com/2346-13636_11-171256.html?tag=nl.e099.dl103107] - - public:ghiberti
They're everywhere. Nintendo's DS Lites are the favorite of everyone from kids to adults. With a wide range of games, an inviting interface and two screens for double the fun, Nintendo's portable gaming system is gaining fans worldwide. Just what makes a
Lemon - Commodore 64 Heaven!
Last Survivor - ThorGaming.com - Free Online Flash Games
SirDave's PocketScumm Manual Rev.3 [PocketMatrix >> mobile devices]
Learn About Game Theory
Three Hundred :: Three Hundred Mechanics
KoLS
[http://www.subjunctive.net/kol/FrontPage.html] - - public:Trinsec
Subjunctive KoL is a site dedicated to providing information, help, and spoilers for the web game Kingdom of Loathing.