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How to use gamification for social change
[http://conversations.marketing-partners.com/2015/04/how-to-use-gamification-for-social-change/?utm_campaign=Vermont&utm_content=14406239&utm_medium=social&utm_source=twitter] - - public:weinreich
Games That Teach You Something About Public Health - Public Health
[http://blogs.plos.org/publichealth/2015/03/30/games-teach-something-public-health/] - - public:weinreich
Randomized Controlled Trial of SuperBetter, a Smartphone-Based/Internet-Based Self-Help Tool to Reduce Depressive Symptoms | Abstract
SciFiMagpie: Press 'X' for Prejudice: Mental Health in the Gaming World, Part 2
[http://scifimagpie.blogspot.com/2014/09/press-x-for-prejudice-mental-health-in.html?utm_content=buffer61bfe&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer] - - public:weinreich
SciFiMagpie: Pass the Prozac: Mental Health in the Gaming World, Part 1
[http://scifimagpie.blogspot.com/2014/09/pass-prozac-mental-health-in-gaming.html] - - public:weinreich
Transmedia Card Deck
Reflections on Games for Health 2014 | Mad*Pow
A Live-Action Role-Playing Game as Allegory of the Holocaust: What Could Go Wrong? – Tablet Magazine
[http://www.tabletmag.com/jewish-arts-and-culture/theater-and-dance/183269/larping] - - public:weinreich
Larp Event — Baltic Warriors: Helsinki
Tropes vs Women in Video Games - YouTube
Gaming's favorite villain is mental illness, and this needs to stop | Polygon
[http://www.polygon.com/2014/7/21/5923095/mental-health-gaming-silent-hill?utm_content=buffere72de&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer] - - public:weinreich
T.H.I.S | Archived Webcasts - Social Media Accessibility, Gamification in PH Communication
RetroMUD - It's not just a game anymore
Games and mods development for PC XBOX Playstation Nintendo - Mod DB
DOSBox, a x86 emulator with DOS
GameZone - PC and Video Games, Game Cheats, Codes, News and Reviews
Game Reviews from Metacritic
Play Free Online Games, Internet Games, and Free Games | Pogo Games
NetHack 3.4.3: Home Page
Free web games at Play.vg! - Classic arcade games online!
Arimaa - The next challenge
System Requirements Lab
More Games at GameHouse.com
Can avatars bring out the good in gamers? - Yahoo News
Red Cross Wants Consequences for Video-Game Mayhem
[http://slashdot.org/topic/cloud/red-cross-wants-consequences-for-video-game-mayhem/] - - public:weinreich
Video game kindness may make kids nicer | Futurity
[http://www.futurity.org/virtual-kindness-can-make-kids-nicer/?utm_source=Futurity+Today&utm_campaign=20eecdb70c-December_13_201312_13_2013&utm_medium=email&utm_term=0_e34e8ee443-20eecdb70c-206318561] - - public:weinreich
HowTo.gov | Helping agencies deliver a great customer experience
CDC NPIN - In the Know: Social Media for Public Health Archived Webinars
readme v0.3.2 | CHAMELEONPI
Show Me the Science! Resilience, games, post-traumatic growth, and more | blog.superbetter.com
[http://blog.superbetter.com/show-me-the-science-resilience-games-post-traumatic-growth-and-more/] - - public:weinreich
SuperBetter: Positive Gaming - Results of randomized trial
Designing Social Interfaces - Christian Crumlish
[http://www.slideshare.net/xian/designing-social-interfaces-at-web-directions-south-2009?from=ss_embed] - - public:weinreich
Robotron 2084 Guidebook
Extra Credits: ARGs (part 1) - YouTube
There is No Escape: Designing Videogames for Maximum Real-Life Impact | Jane McGonigal
[http://janemcgonigal.com/2013/03/27/there-is-no-escape-designing-videogames-for-maximum-real-life-impact/] - - public:weinreich
Gamification 101: Design the Player Journey
[http://www.slideshare.net/amyjokim/gamification-101-design-the-player-journey] - - public:weinreich
DESIGN BRIEF: What's Your Engagement Style?
Books for Game Designers
Half the Sky Game: What Went Right and What Went Wrong? (Part 3) | Games for Change
[http://www.gamesforchange.org/2013/04/half-the-sky-game-what-went-right-and-what-went-wrong-part-3/] - - public:weinreich
Half the Sky Game: What Went Right and What Went Wrong? (Part 2) | Games for Change
[http://www.gamesforchange.org/2013/04/half-the-sky-game-what-went-right-and-what-went-wrong-part-2/] - - public:weinreich
Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Games for Change
[http://www.gamesforchange.org/2013/04/half-the-sky-game-what-went-right-and-what-went-wrong-part-1/] - - public:weinreich
Let the Games Begin: A Toolkit 4 Making Social Issue Games
Xbox 360 Controller for Mac - CNET Download.com
5 Rules for Writing Interesting Choices in Multiple-Choice Games - Choice of Games
[http://www.choiceofgames.com/2010/03/5-rules-for-writing-interesting-choices-in-multiple-choice-games/] - - public:weinreich
The Complicated Truth Behind Games That Want To Change The World
[http://kotaku.com/5952933/the-complicated-truth-behind-games-that-want-to-change-the-world] - - public:weinreich
The Miracle Mile Paradox ARG Case study
[http://www.slideshare.net/aprilarrglington/the-miracle-mile-paradox-arg-case-study] - - public:weinreich
How Might Video Games Be Good for Us? | Big Questions Online
D-Fend Reloaded: Overview
A Video Game Designed to Treat Depression Worked Better Than Counseling - medGadget - The Atlantic
[http://www.theatlantic.com/health/archive/2012/04/a-video-game-designed-to-treat-depression-worked-better-than-counseling/256324/#.UDCo3oyuM5E.facebook] - - public:weinreich