Applied Behavioral Science: A four-part model | by Matt Wallaert | Behavioral Design Hub | Medium
I propose a four-stage model below that balances an understanding that each part is essential with the need to break it down into units of work that can be spread across internal teams and external vendors when necessary. But be warned: each handoff increases the potential for loss, particularly when there is an incomplete understanding of the adjoining stages. A tightly integrated process managed by people who understand the end-to-end process will always have the greatest likelihood of creating meaningful behavior change; that we can name the parts should not detract from the need for a whole. Behavioral Strategy: the defining of a desired behavioral outcome, with population, motivation, limitations, behavior, and measurement all clearly demarcated. Plain version: figuring out what “works” and “worth doing” mean in behavioral terms by collaborating with stakeholders. Behavioral Insights: the discovery of observations about the pressures that create current behaviors, both quantitative and qualitative. Plain version: figure out why people would want to do the behavior and why they aren’t already by talking to them individually and observing their behavior at scale. Behavioral Design: the design of proposed interventions, based on behavioral insights, that may create the pre-defined behavioral outcome. Plain version: design products, processes, etc. to make the behavior more likely. Behavioral Impact Evaluation: the piloting (often but not always using randomized controlled trials) of behavioral interventions to evaluate to what extent they modify the existing rates of the pre-defined behavioral outcomes. Plain version: figure out whether the products, processes, etc. actually make the behavior more likely. Behavioral Science: combining all four of those processes. Plain version: behavior as an outcome, science as a process.
Understanding the Costs of SBC Social Media Interventions
How to be an introverted leader
Ontology for Media Creation
In order for the software that supports collaboration and automation in production workflows to interoperate, common data models and schemas for data exchange are needed. MovieLabs and its member studios developed it’s Ontology for Media Creation (OMC) to improve communication about workflows between people, organizations, and software. The OMC can serve as the underpinnings for that by providing consistent naming and definitions of terms, as well as ways to express how various concepts and components relate to one another in production workflows.
Why You Need to Protect Your Sense of Wonder — Especially Now
The cultivation of experiences of awe. Like gratitude and curiosity, awe can leave us feeling inspired and energized. It’s another tool in your toolkit and it’s now attracting increased attention due to more rigorous research.
How to Delegate Work to Employees - 9 Simple Steps for Delegating Tasks Effectively
Identify and Stop the Cycle Micromanaging
Eisenhower Matrix Guide and Printable
Start with Why: The Golden Circle of You – Values Venn-D
The Ivy Lee Productivity Method
Business Management Skills To Be Successful In Business
Leadership Requires Personal Purpose. Do You Have One? - HubPages
Change Management Roadmap Template
Product Management Canvas - Product in a Snapshot
IN CASE: A behavioural approach to anticipating unintended consequences
I - Intended Behavior N - Non-targeted Audiences C - Compensatory Behaviors A - Additional Behaviors S - Signalling E - Emotional Impact
ผู้ช่วยศาสตราจารย์ ดร.พิจิตรา ธงพานิช : วิชาการจัดการเรียนรู้และการจัดการในชั้นเรียน
BUILDING BEHAVIORAL SCIENCE IN AN ORGANIZATION — Action Design Network
Asynchronous Design Critique: Giving Feedback – A List Apart
Applying & Infusing Behavioral Science: A Guide for Behavioral Science Champions
Three Essential Leadership Conversations for Creative Transformation — Daniel Stillman
Getting to a “center with no sides” state is great. This is where my coachee was trying to get her team to - thinking of solutions to their central, big hairy goal. But it doesn’t come for free...you have to build up to that conversation. First she had to get them to locate themselves as *in* vs outside the circle of the question. Once they were aligned with the goals...that’s where the magic of the third conversation comes in. Leading powerful, transformational change requires the ability to facilitate three essential conversations, to answer three key questions: What is in and what is out? Ie, what are we talking about and what are we not going to talk about? Who is in and who’s out? Are we all in? What is our center with no sides? Ie, what is the most central question we are hoping to solve together? How can we dance on the edge of possibility? Once we know what we are talking about, and our most central question, how can we look past what’s possible to solve this challenge?
Guidelines for Costing of Social and Behavior Change Health Interventions
Costing is the process of data collection and analysis for estimating the cost of a health intervention. High-quality cost data on SBC are critical not only for developing budgets, planning, and assessing program proposals, but can also feed into advocacy, program prioritization, and agenda setting. To better serve these data needs, these guidelines aim to increase the quantity and quality of SBC costing information. By encouraging cost analysts to use a standardized approach based on widely accepted methodological principles, we expect the SBC Costing Guidelines to result in well-designed studies that measure cost at the outset, to allow assessment of cost-effectiveness and benefit-cost ratios1 for SBC programming. Such analyses could also potentially help advocates for SBC to better make the case for greater investment in SBC programming.2 These guidelines lay out a consistent set of methodological principles that reflect best practice and that can underpin any SBC costing effort.
A comprehensive list of UX design methods & deliverables | by Fabricio Teixeira | Jan, 2021 | UX Collective
The most common tool, methods, processes, and deliverables that designers use throughout the digital product design process.
Responsible design: a process attempt // Cennydd Bowles
The most common question I get on responsible design: ‘How do I actually embed ethical considerations into our innovation process?’ (They don’t actually phrase it like that, but you know… trying to be concise.) Although I don’t love cramming a multifaceted field like ethics into a linear diagram, it’s helpful to show a simple process map. So here’s my attempt.
Dragon Mapping — Out of Owls
TL;DR: A framework for having hard conversations with stakeholders and teams. Especially useful where there’s disagreement on what you’re doing, why you’re doing it, prioritisation, and what success looks like. You should be able to get people using this in 10 minutes or less.
How Levels Does Meetings
Product Management for Engineers
Product Development with Consequence Scanning – TechTransformed
Consequence Scanning – an agile practice for Responsible Innovators A timely new business practice; Consequence Scanning fits alongside other agile practices in an iterative development cycle. This is a dedicated time and process for considering the potential consequences of what you’re creating
Why It Feels Like You Never Have Enough Time | by Nir Eyal | Jan, 2021 | Medium
How To Be A Good Negotiator, According To Psychology – Research Digest
The Problem(s) With Diversity-Related Training - Musa al-Gharbi
Ethnio Incentive Calculator
How to Write a Freelance Contract (with sample contract)
9-Step Guide to Creating a Freelance and Business-to-Business Contract | Interaction Design Foundation (IxDF)
personal-server/README.md at master · erebe/personal-server · GitHub
Managing Personal Server
Upstream: How to Solve Problems Before They Happen by Dan Heath « Dr. Doug Green
summary of key points of book
How to Negotiate (With 12 Science-Backed Strategies to Win)
Recruiting Backup Participants (aka “Floaters”) in User Research
Marketing Content: A Decision Matrix for Reviews and Approvals Done | Sword and the Script
A Guidebook for Developing Public Health Communities of Practice - NNPHI
Workshop Planning Made Simple with SessionLab
SessionLab is the dynamic way to design your workshop and collaborate with your co-facilitators The most intuitive session planning system for facilitators, consultants and trainers. Design facilitation plans collaboratively, share professional-looking agendas with your clients and have a shared knowledge base within your team.
Shaping Time. A Simple Guide to one of the most… | by Daniel Stillman | May, 2020 | Medium
Online Meetings Effective? 11 Tactics for Gamifying your Next Zoom Meeting - Ludogogy
Facilitation Means Designing Conversations - Daniel Stillman - Medium
5Es of Experience Design: ENTICE, ENTER, ENGAGE, EXIT, EXTEND When you design a meeting as an experience, keep the 5Es framework as 5 “phases” of the experience in mind. Ask yourself: How might I entice people to join the meeting, how to get them to enter the conversation, how best to engage the participants, how to exit on the right note and how to extend the action to maintain momentum. I’ll guide you through these five phases with tools and case studies, so you can apply them at your work.
57 Ways To Sign Off On An Email
Leading Groups Online: a down-and-dirty guide to leading online courses, meetings, trainings, and events during the coronavirus pandemic
How To Run A Free Online Academic Conference - Google Docs
Cutting Through the Complexity: A Roadmap for Effective Collaboration
Launching and sustaining effective collaborations and networks requires that we pay constant attention to five activities: Clarifying purpose Convening the right people Cultivating trust Coordinating existing activities Collaborating for systems impact