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Virtual Worlds for Diabetes Care and Prevention | Health Games Analyzed by healthGAMERS
[http://www.healthgamers.com/2011/research-theory/virtual-worlds-for-diabetes-care-and-prevention/] - - public:weinreich
Will Avatars, Robots and Video Games Replace Doctors? | Health Games Analyzed by healthGAMERS
[http://www.healthgamers.com/2010/research-theory/will-avatars-robots-and-video-games-replace-doctors/] - - public:weinreich
Gamification Encyclopedia | Game Mechanics Resource | Gamification.org
4 Lessons from Gaming in a Corporate Context | Institute For The Future
The No Twinkie Database!
[http://www.designersnotebook.com/Design_Resources/No_Twinkie_Database/no_twinkie_database.htm] - - public:weinreich
An Overview of Using Electronic Games for Health Purposes (pdf)
[https://www.msu.edu/~pengwei/Peng&Liu_An%20Overview%20of%20Using%20Electronic%20Games%20for%20Health%20Purposes.pdf] - - public:weinreich
3 billion hours gaming a week: Is it worth it?
[http://www.slideshare.net/avantgame/3-billion-hours-gaming-a-week-is-it-worth-it] - - public:weinreich
Playing for Real: Video Games and Stories for Health-Related Behavior Change
I Love Trees! The HU Alternate Reality Game to Debut at PETE&C
Gaming For Good: The Gamification of Social Change | Green Marketing TV
[http://www.greenmarketing.tv/2010/12/31/gaming-for-good-the-gamefication-of-social-change/] - - public:weinreich
Angry Birds: 2010 best serious game award!
[http://experiencecurve.com/archives/angry-birds-2010-best-serious-game-award?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+experiencecurve+%28customer+experience%2C+marketing%2C+%26+social+media+strategy%29&utm_content=Twitter] - - public:weinreich
‘Video Games Are Like Smoking and Lung Cancer’ and Other Urban Legends in the Violent Video Game Debate
$90 Billion Spent Annually on Medical Research, but Where Are the Cures? - RWJF
Gamification Workshop 2010 - Amy Jo Kim
Gamification - Wanting Isn’t Liking [17Dec10]
[http://omedia.amplify.com/2011/01/04/gamification-wanting-isnt-liking-17dec10/] - - public:weinreich
How Alternate Reality Games Affect Real Life
[http://www.internetevolution.com/author.asp?section_id=709&doc_id=202342&f_src=thissite_tweetlink] - - public:weinreich
Unlocking the Mayor Badge of Meaninglessness - Umair Haque - Harvard Business Review
Attraction - interactive smoking prevention manga
Tell a story with QR codes | Instructional Design Fusions
[http://instructionaldesignfusions.wordpress.com/2010/11/04/tell-a-story-with-qr-codes/] - - public:weinreich
t o m o r r o w: Driving behavior with game dynamics
[http://daviddeboer.blogspot.com/2010/12/transmedia-driving-behavoir-with-game.html] - - public:weinreich
Virtual Human Interaction Lab: Publications
Gabe Zichermann: The Tech Industry's Tea Party
[http://www.huffingtonpost.com/gabe-zichermann/the-tech-industrys-tea-pa_b_792833.html?ref=twThank] - - public:weinreich
Xbox Kinect Applications To Health And Medicine | SECTOR: PUBLIC
[http://sectorpublic.com/2010/11/xbox-kinect-applications-to-health-and-medicine/] - - public:weinreich
Gamasutra - Features - Evaluating Game Mechanics For Depth
[http://www.gamasutra.com/view/feature/5901/evaluating_game_mechanics_for_depth.php?print=1] - - public:weinreich
Health Month - Live healthier, for fun!
The Gamification of Healthcare | Blog | design mind
@ Social Gaming Summit – What I Learned — David Eckoff blog
Engagement Economy [SR-1183] | Institute For The Future
Women are the Masters of Social Gaming - Social Media Graphics
[http://socialmediagraphics.posterous.com/women-are-the-masters-of-social-gaming] - - public:weinreich
Alternate Reality Games SIG/Whitepaper - IGDAwiki
Method: 4 Things Video Games Teach Us About Motivating People | Co.Design
[http://www.fastcodesign.com/1662460/method-4-things-video-games-teach-us-about-motivating-people] - - public:weinreich
Video games help schools get kids moving, exercising more - USATODAY.com
Forget the P90… Can Facebook Games Make You Healthier?
Breakthroughs to Cures
Local Summer Reading ARG: The Mystery Guest | ARGNet: Alternate Reality Gaming Network
PICNIC: Everything We Know About Transmedia Is Wrong | ARGNet: Alternate Reality Gaming Network
[http://www.argn.com/2010/09/picnic_everything_we_know_about_transmedia_is_wrong/] - - public:weinreich
Games to change real behavior - grid by BJ Fogg
[https://docs.google.com/drawings/edit?id=1FOEh8r7lghbFEwIX0-N0reNC0aC3iL7WoVn8mqopZww&hl=en&pli=1] - - public:weinreich
Project: Connect with Haji Kamal — Kinection
Game mechanics for non-profits | Christopher S. Penn's Awaken Your Superhero
Audience Engagement and Content Strategy for Transmedia Storytellers – Transmedia Storyteller
[http://www.transmediastoryteller.com/audience-engagement-and-content-strategy-for-transmedia-storytellers] - - public:weinreich
All available sizes | Boxed Alternate Reality Games! | Flickr - Photo Sharing!
Interview: No Mimes Media Welcomes You to the Wonderful Worlds of Transmedia
[http://news.tubefilter.tv/2010/09/02/interview-no-mimes-media-welcomes-you-to-the-wonderful-worlds-of-args/] - - public:weinreich
Smithsonian offers largest mission-based game ever | The Adrenaline Vault
A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial -- Kato et al. 122 (2): e305 -- Pediatrics
I just killed a social game mechanic - response to SCVNGR game mechanics list
SCVNGR’s Secret Game Mechanics Playdeck
[http://techcrunch.com/2010/08/25/scvngr-game-mechanics/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+Techcrunch+(TechCrunch)] - - public:weinreich
Teaching real-world skills through games
Content management and delivery tools for indie ARG producers | jeff watson
Conspiracy for Good: A Recap of an ARG by the Creator of Heroes | Magazine | Wired.com
[http://www.wired.com/magazine/2010/08/conspiracy-for-good-a-recap-of-an-arg-by-the-creator-of-heroes/] - - public:weinreich
Method 10x10 Gaming for Behavior Change (pdf)
[http://method.com/uploads/files/pdf/Method_10x10_Gaming_for_Behavior_Change.pdf] - - public:weinreich
