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[https://www.thebehavioralscientist.com/articles/behavior-market-fit-determines-product-market-fit] - - public:weinreich
behavior_change, design, product, target_audience - 4 | id:1489152 -

The fact of the matter is that each market/user group has its own particular set of situational and psychological differences that determine which behaviors will be adopted and which will never even be attempted. The job of every product team, whether they know it or not, is to make it as easy and delightful as possible for their target market/user group to perform a behavior that they find doable, useful, compelling, and enjoyable that also leads to an important business outcome for the company. If any of these things are missing, there is no Behavior Market Fit and the project and any associated products will be a failure.

[https://hbr.org/2016/09/the-elements-of-value?utm_medium=social&utm_campaign=hbr&utm_source=twitter&tpcc=orgsocial_edit] - - public:weinreich
branding, design, inspiration, marketing, product, theory - 6 | id:1266389 -

We have identified 30 “elements of value”—fundamental attributes in their most essential and discrete forms. These elements fall into four categories: functional, emotional, life changing, and social impact. Some elements are more inwardly focused, primarily addressing consumers’ personal needs.

[https://www.nngroup.com/articles/service-design-study-guide/?utm_source=Alertbox&utm_campaign=2238f8b378-EMAIL_CAMPAIGN_2020_11_12_08_52_COPY_01&utm_medium=email&utm_term=0_7f29a2b335-2238f8b378-24361717] - - public:weinreich
design, how_to, product - 3 | id:999502 -

[https://uxplanet.org/designing-emotional-ui-b11fa0fda5c] - - public:weinreich
design, product, technology - 3 | id:310211 -

Pyramid of Users' Needs - Aarron Walter, the author of Designing for Emotion, used a Maslow’s hierarchy of needs to create the pyramid of user needs. At the bottom of this pyramid, you can see the baseline characteristic of any product — functionality (does this product work?). Next comes reliability (is this product reliable?), usability (is this product easy to use?), and, finally, pleasurability (does this product makes us feel good when we use it?). Pleasurable products connect with users on an emotional level, and this feature makes them want to use it more and more.

[https://www.nngroup.com/articles/usability-testing-101/?utm_source=Alertbox&utm_campaign=efe6ce0f84-UsabilityTesting_ServiceBlueprint_20191202&utm_medium=email&utm_term=0_7f29a2b335-efe6ce0f84-24361717] - - public:weinreich
design, product, qualitative, research - 4 | id:272148 -

[http://trendwatching.com/trends/currencies-of-change/?utm_medium=email&utm_campaign=TB+Feb+15+CurrenciesOfChangeNA&utm_content=TB+Feb+15+CurrenciesOfChangeNA+CID_06299e129d5f0d10233c43d2c2a58774&utm_source=Campaign%20Monitor&utm_term=Read%20CURRENCIES%20O] - - public:weinreich
behavior_change, design, product - 3 | id:76999 -

Incentivizing positive behavior change

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