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[https://web.archive.org/web/20150504143758/http://luverly.com/] - - public:emergie
design - 1 | id:574134 -

[https://sites.google.com/monash.edu/behaviourworks-scaleup-toolkit/] - - public:weinreich
behavior_change, design, how_to - 3 | id:573779 -

BehaviourWorks Australia and the Victorian Government Behavioural Insights Unit have developed an evidence-informed toolkit to help behavioural insights researchers and practitioners to start with scale up in mind, including how to: Learn about scale up, its challenges, and useful frameworks. Identify which behaviour to target with an intervention. Assess the feasibility of different intervention ideas. Select a scalable behaviour change intervention. Design or adapt an intervention for testing and scale up. Test scale up assumptions about your intervention in a pilot or trial. This website provides videos and tutorials on how to use the toolkit, and extra resources to help achieve behavioural impact at scale. All content will be iterated upon; we welcome feedback and the opportunity to develop better tools.

[https://therealalexa.com/accessible-social] - - public:weinreich
design, graphic_design, social_media, target_audience - 4 | id:573776 -

Accessibility on Social Media So you want to be more inclusive online? Excellent! Whether you're looking to improve your personal social media or accounts that you manage professionally, there are a lot of basic best practices you can implement to make your online presence more accessible. Ultimately, this makes a big impact on the experience that users with vision and/or hearing disabilities have on social media. Below you will find tips, tricks, and information on digital accessibility. These resources are by no means exhaustive, but are a good starting place for creating accessible and more inclusive social media content. I've also put together a quick and handy checklist to help you double-check the content you create for common accessibility pitfalls.

[https://www.christydena.com/2020/11/narrative-design-methods-the-journey-chart/] - - public:weinreich
creativity, design, gaming, storytelling, strategy - 5 | id:438450 -

The Journey Chart is an overview of the different elements of a project juxtaposed to show how they work together over the duration of the player/audience/reader experience. I’m sharing the Journey Chart Method because I’ve found it to be a nifty way to externalise, discover, inspire, unify, direct, and communicate the various elements of a project and how they are all connected.

[https://www.nngroup.com/articles/remote-workshop-fail/?utm_source=Alertbox&utm_campaign=2d7739a59d-UXbenchmark_RemoteWorkshops_ProgrInd_20200914&utm_medium=email&utm_term=0_7f29a2b335-2d7739a59d-24361717] - - public:weinreich
conference, consulting, design - 3 | id:376140 -

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