Yet Another Bookmarks Service



[https://www.rchilli.com/blog/resume-parsing-101/] - - public:Annie
AI, CV parsing, HR, recruitment, resume parser, Technology - 6 | id:1490828 -

A resume parser extracts, analyzes, and organizes data from resumes to identify suitable candidates. This tool streamlines the recruitment process, minimizes errors, and saves time, thus enhancing recruiters' efficiency.

[https://apihunt.io] - - public:apihunt
api, apis, graphql, rest, rest api, saas, technology - 7 | id:1489011 -

APIHUNT.io is a curated platform designed to simplify the process of discovering and understanding APIs for developers and enterprises involved in digital transformation and integration projects. It offers a collection of handpicked APIs categorized for various needs, along with community-driven insights, practical integration guides, and reviews. The goal of APIHUNT.io is to provide a comprehensive resource that makes API discovery more intuitive and efficient, thereby helping users save time and improve their projects. Additionally, APIHUNT.io fosters a community of professionals sharing their experiences and strategies, and features a weekly newsletter to keep users informed about the latest in API trends and technologies.

[https://www.cogniss.com/] - - public:weinreich
mobile, technology - 2 | id:1484394 -

Create powerful digital health apps. Without code. Cogniss is a no-code ecosystem to develop sophisticated consumer and patient-facing digital health solutions (native iOS, native Android & Web) – digital therapeutics, real-world evidence tools, research apps & more.

[https://simonstaffans.com/2023/04/15/revolutionising-transmedia-through-ai/] - - public:weinreich
storytelling, technology - 2 | id:1484386 -

Now though, venturing into the world of AI-assisted transmedia storytelling, we are presented with what could be an exciting opportunity to overcome challenges such as the ones above and perhaps finally see the emergence of “true” transmedia storytelling. Looking at the rapid advancements in AI over the past year and months (and weeks and days!) it quickly becomes clear that these technologies are offering creators a wealth of opportunities to push the boundaries of narrative experiences.

[https://mhealth.inchip.uconn.edu/chasm2023/] - - public:weinreich
conference, health_communication, social_media, technology - 4 | id:1484383 -

The theme of the 2023 annual virtual CHASM conference is “Health is Social: Leveraging the Metaverse to Improve Public Health.” A theme throughout the conference will be the role of social connectedness in health and ways we can leverage the metaverse to strengthen social ties, social support, and tilt social norms toward healthy choices, healthy lifestyles, and healthy communities. This conference will feature keynote speakers and panelists who are studying and innovating tools of the metaverse, including social media, virtual reality, and digital technologies to help us connect in ways that solve health problems.

[https://communityengagementhub.org/resource/chatbots-in-humanitarian-contexts/] - - public:weinreich
health_communication, international, technology - 3 | id:1484375 -

Since the mid-2010s, chatbots have grown in usage and popularity across the humanitarian sector. While this usage has gained traction, there is scarce information on the collective successes, risks, and trade-offs of this automation. This research addresses this gap, documenting chatbot deployments across the humanitarian sector and exploring the existing uses, benefits, trade-offs and challenges of using chatbots in humanitarian contexts. Related Resources

[https://caseorganic.medium.com/sit-siri-designing-our-tech-to-have-good-etiquette-c64bc7c6a94a] - - public:weinreich
design, mobile, technology - 3 | id:1483921 -

Etiquette by definition is about graceful relationships between different kinds of people. Good design is about designing calm relationships between technology and people. So we should expect our products to practice proper etiquette. As designers, we should create experiences with that etiquette in mind.

[https://beta.character.ai/help?] - - public:weinreich
creativity, entertainment_education, storytelling, technology - 4 | id:1287296 -

Character.AI is bringing to life the science-fiction dream of open-ended conversations and collaborations with computers. We are building the next generation of dialog agents—with a long-tail of applications spanning entertainment, education, general question-answering and others. Our dialog agents are powered by our own proprietary technology based on large language models, built and trained from the ground up with conversation in mind. How does the Character.AI beta work? The Character.AI beta is based on neural language models. A supercomputer reads huge amounts of text and learns to hallucinate what words might come next in any given situation. Models like these have many uses including auto-complete and machine translation. At Character.AI, you collaborate with the computer to write a dialog - you write one character's lines, and the computer creates the other character's lines, giving you the illusion that you are talking with the other character.

[https://mhealth.jmir.org/2020/10/e19280] - - public:weinreich
design, gaming, mobile, technology - 4 | id:1287031 -

Eight archetypes of gamification emerged from the analysis of health-related mobile apps: (1) competition and collaboration, (2) pursuing self-set goals without rewards, (3) episodical compliance tracking, (4) inherent gamification for external goals, (5) internal rewards for self-set goals, (6) continuous assistance through positive reinforcement, (7) positive and negative reinforcement without rewards, and (8) progressive gamification for health professionals. The results indicate a close relationship between the identified archetypes and the actual health behavior that is being targeted.

[https://www.mdpi.com/1660-4601/19/15/9129/htm] - - public:weinreich
behavior_change, mobile, social_media, technology - 4 | id:1257483 -

Digital media are omnipresent in modern life, but the science on the impact of digital media on behavior is still in its infancy. There is an emerging evidence base of how to use digital media for behavior change. Strategies to change behavior implemented using digital technology have included a variety of platforms and program strategies, all of which are potentially more effective with increased frequency, intensity, interactivity, and feedback. It is critical to accelerate the pace of research on digital platforms, including social media, to understand and address its effects on human behavior. The purpose of the current paper is to provide an overview and describe methods in this emerging field, present use cases, describe a future agenda, and raise central questions to be addressed in future digital health research for behavior change. Digital media for behavior change employs three main methods: (1) digital media interventions, (2) formative research using digital media, and (3) digital media used to conduct evaluations. We examine use cases across several content areas including healthy weight management, tobacco control, and vaccination uptake, to describe and illustrate the methods and potential impact of this emerging field of study. In the discussion, we note that digital media interventions need to explore the full range of functionality of digital devices and their near-constant role in personal self-management and day-to-day living to maximize opportunities for behavior change. Future experimental research should rigorously examine the effects of variable levels of engagement with, and frequency and intensity of exposure to, multiple forms of digital media for behavior change.

[https://www.zdf.de/dokumentation/zdfzeit/utopia-100.html] - - public:mzimmerm
movie, technology - 2 | id:1221779 -

“Brave New World“and Utopia are movies about technology and crazy people like Elon Musk

[https://uxdesign.cc/stop-adding-features-to-your-product-start-crafting-behaviors-d6cc27ea1412] - - public:weinreich
behavior_change, design, technology - 3 | id:1066122 -

The best way for increasing the usage and value of the product is crafting the product from a behavioral perspective instead of feature perspective. The best way for changing this mindset is asking simple questions about your users and what behaviors you want to create for bringing them value. Sankey Diagrams are awesome tools for measuring these behaviorals funnels. Once we have detected and optimized the different behaviors, the impact of adding new features will be much higher than before.

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