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[https://www.culturalcurrents.institute/post/the-spread-framework-explained] - - public:weinreich
behavior_change, design, health_communication, storytelling - 4 | id:1520975 -

The Cultural Currents Institute's proprietary SPREAD framework is ideal for testing and refining messages and strategies at the conceptual phase, diagnosing and troubleshooting campaigns that may be struggling after launch, and accelerating efforts that have already found some success. The core concepts of the framework are introduced here. Simple to Remember and Share Plausible to its Intended Audience Relatable to Common Lived Experience Emotional and Evocative Actionable With Clear Steps Duplicable With Low Effort and High Fidelity

[https://buttondown.email/designfiction/archive/where-is-design-fiction/] - - public:weinreich
design, inspiration, storytelling - 3 | id:1186496 -

The sense-making definition of design fiction is to consider the ways that material artifacts — things considered, designed, made, produced in the material sense of things — can structure and arrange our understanding and ability to make sense of sometimes vague, nebulous notions of the future.

[https://www.ideo.com/journal/op-eds-from-the-future-business-school-students-predict-tomorrows-headlines?utm_campaign=consglobal-campaign-journal-op-eds-fromthefuture-businessschoolstudents-predict-tomorrows-headlines-2021-03-18&utm_content=168151188&utm_] - - public:weinreich
design, storytelling, strategy - 3 | id:684244 -

Design fiction is one of the tools the students learn to prototype the future of business. Designers often use this strategy to help stakeholders envision divergent scenarios for their organization in the context of uncertainty. We asked the students to consider the forces at play in today’s fast-changing society, such as artificial intelligence and decentralized governance models, and write a story about the future. Zooming out of this aspirational story, they mapped out what would have to be true from a technological and business standpoint to bring positive aspects of that future to fruition, while calling attention to factors or decisions that could negatively impact our world years from now. At its core, design fiction is a strategic exercise that connects the dots between vision and execution, transitioning teams from imagining the future to taking action.

[https://www.christydena.com/2020/11/narrative-design-methods-the-journey-chart/] - - public:weinreich
creativity, design, gaming, storytelling, strategy - 5 | id:438450 -

The Journey Chart is an overview of the different elements of a project juxtaposed to show how they work together over the duration of the player/audience/reader experience. I’m sharing the Journey Chart Method because I’ve found it to be a nifty way to externalise, discover, inspire, unify, direct, and communicate the various elements of a project and how they are all connected.

[https://www.nngroup.com/articles/optimizing-omnichannel-ux/?utm_source=Alertbox&utm_campaign=c6fef588d7-Omnichannel_Context_Stakehold_Thumbnail_2017_02_27&utm_medium=email&utm_term=0_7f29a2b335-c6fef588d7-24361717] - - public:weinreich
design, media, storytelling - 3 | id:76217 -

Summary: Design for each channel’s unique strengths and role in the customer journey to create usable context-specific experiences.

[http://www.slideshare.net/whitneyq/power-of-story-ux-hong-kong?ref=http://rosenfeldmedia.com/blogs/storytelling-for-ux/empathy-and-connection/] - - public:weinreich
design, storytelling - 2 | id:77551 -

[http://www.slideshare.net/wackiesrock/storytelling-ux-tokyoen?ref=http://rosenfeldmedia.com/blogs/storytelling-for-ux/storytelling-for-uxd-designing/] - - public:weinreich
design, storytelling - 2 | id:77552 -

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