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Revolutionising transmedia through AI – Simon Staffans // Evolving Media
Now though, venturing into the world of AI-assisted transmedia storytelling, we are presented with what could be an exciting opportunity to overcome challenges such as the ones above and perhaps finally see the emergence of “true” transmedia storytelling. Looking at the rapid advancements in AI over the past year and months (and weeks and days!) it quickly becomes clear that these technologies are offering creators a wealth of opportunities to push the boundaries of narrative experiences.
Character.AI
Character.AI is bringing to life the science-fiction dream of open-ended conversations and collaborations with computers. We are building the next generation of dialog agents—with a long-tail of applications spanning entertainment, education, general question-answering and others. Our dialog agents are powered by our own proprietary technology based on large language models, built and trained from the ground up with conversation in mind. How does the Character.AI beta work? The Character.AI beta is based on neural language models. A supercomputer reads huge amounts of text and learns to hallucinate what words might come next in any given situation. Models like these have many uses including auto-complete and machine translation. At Character.AI, you collaborate with the computer to write a dialog - you write one character's lines, and the computer creates the other character's lines, giving you the illusion that you are talking with the other character.
Your Story Is Exponential: How Generativity Is Transforming the Landscape of Storytelling
2021 list of 50+ Immersive Things that mix storytelling, performance, play, design & code | by lance weiler | Columbia DSL | Jan, 2022 | Medium
Making a New Reality: A Toolkit for Inclusive Media Futures
Why is it important to make sure that emerging media and communications technologies are created by people from a wide variety of backgrounds and identities? The media we consume has an enormous impact on our perception of reality. With this toolkit, we are trying to achieve something that humans have not yet achieved in the history of mass media — fair and equitable representation of the world’s stories and images.
Columbia University School of the Arts' Digital Storytelling Lab – exploring the future of storytelling
Augmented and Virtual Reality for Behavior Change : Research Library | The eLearning Guild
Augmented and virtual reality can be an incredible tool when it comes to practicing certain skills that may not be safe or realistic in real life. AR and VR technologies are radically changing L&D as an industry. This research report, Augmented and Virtual Reality for Behavior Change, by Julie Dirksen, Dustin DiTommaso, and Cindy Plunkett explores how AR and VR can be a great resource for behavior change. The report examines key research on this, centered on the following themes: Enabling the Behavior Empathy Building Experiencing Consequences Future Projection Feedback Emotional Self-Regulation Download this report to discover how AR and VR solutions are a useful investment for behavior change.
The eLearning Guild: Community & Resources for eLearning Professionals
An Interactive Dating Drama for Smart Speaker and Mobile: 5 Days, 5 Dates - BBC R&D
Plus list of resources for designing interactive voice interfaces
Digital Storytelling — a look at the last 12 months
some of the best examples of digital storytelling that came out in 2016
Using virtual reality experiences to treat severe pain
The Storytelling Computer - Issue 75: Story - Nautilus
VR marketing: Is it a fad or is it the real thing? - Video Marketing for Nonprofits - Serio Films
Easing The Pain Of Immunization Through VR
How Virtual Reality Can Change Behavior - CityLab
Can Virtual Reality Emerge As a Tool for Conservation? by Heather Millar: Yale Environment 360
As music video director and VR entrepreneur Chris Milk has put it, VR is an “empathy machine.”
VR (R)Evolution
CREATORS AND DEVELOPERS GRAPPLE WITH NEW WAYS TO TELL STORIES IN THE RUSH TO SATE APPETITES FOR VR AND IMMERSIVE VIDEO.