Why you should be using virtual focus groups :: Social Change
An introduction to Virtual Workshops | The Foundation
Trainer's Notebook: Using Dot Voting Online | Beth's Blog
Leading Groups Online: a down-and-dirty guide to leading online courses, meetings, trainings, and events during the coronavirus pandemic
Online Meeting Resources Toolkit for Facilitators - Google Docs
extensive lists of links
Turning your in-person trainings into virtual trainings: 6 tips & tools in the age of the coronavirus - The TESA Collective
A Comprehensive List of Tips, Tools, and Examples for Event Organizers During the Coronavirus Outbreak | CMX
The ultimate guide to remote meetings in 2020 | The Official Slack Blog
How To Run A Free Online Academic Conference - Google Docs
Columbia University School of the Arts' Digital Storytelling Lab – exploring the future of storytelling
Designing Emotional UI - UX Planet
Pyramid of Users' Needs - Aarron Walter, the author of Designing for Emotion, used a Maslow’s hierarchy of needs to create the pyramid of user needs. At the bottom of this pyramid, you can see the baseline characteristic of any product — functionality (does this product work?). Next comes reliability (is this product reliable?), usability (is this product easy to use?), and, finally, pleasurability (does this product makes us feel good when we use it?). Pleasurable products connect with users on an emotional level, and this feature makes them want to use it more and more.
Go read this New York Times exposé on smartphone location tracking because it’s worse than you think - The Verge
Deeply disturbing reporting on smartphone location tracking. iPhone Android alike. Location is supposed to anonymized but it is easily decipherable.
(576) Neuroscientists Discover a Song That Reduces Anxiety By 65 Percent (Listen) - YouTube
No paywall like with Inc magazine weinreich mental_health, technology
Neuroscience Says Listening to This Song Reduces Anxiety by Up to 65 Percent
Chatbots to Support Behavior Change : Online Events Archive | The eLearning Guild
Augmented and Virtual Reality for Behavior Change : Research Library | The eLearning Guild
Augmented and virtual reality can be an incredible tool when it comes to practicing certain skills that may not be safe or realistic in real life. AR and VR technologies are radically changing L&D as an industry. This research report, Augmented and Virtual Reality for Behavior Change, by Julie Dirksen, Dustin DiTommaso, and Cindy Plunkett explores how AR and VR can be a great resource for behavior change. The report examines key research on this, centered on the following themes: Enabling the Behavior Empathy Building Experiencing Consequences Future Projection Feedback Emotional Self-Regulation Download this report to discover how AR and VR solutions are a useful investment for behavior change.
The eLearning Guild: Community & Resources for eLearning Professionals
Don't settle for engagement if you're looking for impact — Pattern Health
Crisis Text Line report reveals words that signal suicide
How Digital Design Drives User Behavior
A review of recent research provides clear evidence that many organizations are currently undervaluing the power of digital design and should invest more in behaviorally informed designs to help people make better choices. In many cases, even minor fixes can have a major impact, offering a return on investment that’s several times larger than the conventional use of financial incentives or marketing and education campaigns.
Evaluating digital health products - GOV.UK
How behavioural sciences can help build a better chatbot experience?
Falsehoods Programmers Believe About Names – With Examples – Shine Solutions Group
A free online introduction to artificial intelligence for non-experts
An Introduction to AI is a free online course for everyone interested in learning what AI is, what is possible (and not possible) with AI, and how it affects our lives – with no complicated math or programming required.
How people decide what they want to know - Tali Sharot and Cass R. Sunstein
Immense amounts of information are now accessible to people, including information that bears on their past, present and future. An important research challenge is to determine how people decide to seek or avoid information. Here we propose a framework of information-seeking that aims to integrate the diverse motives that drive information-seeking and its avoidance. Our framework rests on the idea that information can alter people’s action, affect and cognition in both positive and negative ways. The suggestion is that people assess these influences and integrate them into a calculation of the value of information that leads to information-seeking or avoidance. The theory offers a framework for characterizing and quantifying individual differences in information-seeking, which we hypothesize may also be diagnostic of mental health. We consider biases that can lead to both insufficient and excessive information-seeking. We also discuss how the framework can help government agencies to assess the welfare effects of mandatory information disclosure.
An Interactive Dating Drama for Smart Speaker and Mobile: 5 Days, 5 Dates - BBC R&D
Plus list of resources for designing interactive voice interfaces
bad things in the internet and technology
JMU - Use of the Chatbot “Vivibot” to Deliver Positive Psychology Skills and Promote Well-Being Among Young People After Cancer Treatment: Randomized Controlled Feasibility Trial | Greer | JMIR mHealth and uHealth
Framework: Context Analysis of Technologies in Social Change Projects
Context analysis helps you to understand the elements of an environment and a group of potential users so that you can design a better technology project. It should involve key stakeholders, including implementing partners, donors, local and national authorities, and community members. We suggest five key lines of inquiry that context analyses should consider: People: Levels of education and literacy, information habits and needs, access to disposable income for equipment, electrical power to charge devices, and airtime and data to run them, and network access; Community: How membership of specific groups may affect access to technology and communications habits. For example, a nomadic clan may have attributable characteristics shared by its members, and variations in levels of access and freedom within the clan differentiated by gender and age. Market environment: An understanding of the key players, legal and regulatory issues, the mobile market, including both cost and distribution of agent networks, and the infrastructure, including commercial mobile infrastructure such as the availability of short-codes and APIs are all critical to making good design decisions. Political environment: understanding governance and control of, and access to, communications infrastructure by government and other actors Implementing organization: Many interventions have failed because staff were not able to maintain technology, because power or access to internet were not strong enough, because staff capacity was low or went away, or because the intervention was not supported by a broader culture of innovation and adaptive learning.
Katie Patrick on Twitter: “I wanted to share the behavior-mapping template I use for any new project. I spend 2 - 8 hrs going through the steps in painstaking detail to develop the skeleton of what makes action happen. Follow each of the steps for your pr
Fitbit will supply health trackers to Singaporeans
JFR - Understanding Health Behavior Technology Engagement: Pathway to Measuring Digital Behavior Change Interventions | Cole-Lewis | JMIR Formative Research
Catalonia has created a new kind of online activism. Everyone should pay attention | WIRED UK
8 tips for developing and designing successful behaviour change apps and websites - BehaviourWorks Australia
Digital Storytelling — a look at the last 12 months
some of the best examples of digital storytelling that came out in 2016
The User Experience of Virtual Reality
a curated list of resources to help you on your journey into the UX of VR
8 Power Tips for Exemplary Push Notifications | Braze
5 Types of Engagement Emails to Nudge Users Towards Aha Moments - Customer.io
When the growth team took a step back, they realized it wasn’t enough to trigger just any notification. They needed to “show the right things to users at the right time — creating ‘aha moments’” where the user experienced the product’s core value. Rather than indiscriminately bombard the user with notifications, they concluded that they needed to be “really thoughtful about which messages to send which users” and focus “more of [their] resources on engaging users that were likely to churn.” Taking a page from Facebook, here are 5 kinds of engagement messages that work to activate, retain, and grow customers. Highly personal and targeted, these emails show off your product’s core value, ferry your users to their “aha moments”, and get people engaging with your product and brand again and again.
9 Push Notification Marketing Strategies To Boost Your Subscribers
Does the addition of a supportive chatbot promote user engagement with a smoking cessation app? An experimental study - Olga Perski, David Crane, Emma Beard, Jamie Brown, 2019
Using virtual reality experiences to treat severe pain
Back to Reality: The Challenges and Joys of Conducting User Research in VR — UIE’s All You Can Learn Library
The Storytelling Computer - Issue 75: Story - Nautilus
Direct Relief's chatbot helps organizations quickly offer help
Using Technology in Music Lessons • Pianosaurus Rex
Full service webbureau
webbureau that makes landing pages and webshop in wordpress and woocommerce.
Putting back users to the forefront: sustainable engagement tips from behavioral science
Luckily, behavioral science can help close the intention-action gap, offering a toolkit to help change behavior for the better. Here are three ways we can apply lessons from behavioral science to drive sustainable engagement:
Can AI Nudge Us to Make Better Choices?
Yes, counting steps might make you healthier - Reuters
“Tracking your daily activity with a pedometer, wearable, or smartphone is an important part of any physical activity program,” Patel said by email. “However, it should be combined with other behavior change strategies such as goal-setting, coaching, or social interventions to increase sustainability.”