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[https://www.christydena.com/2020/11/narrative-design-methods-the-journey-chart/] - - public:weinreich
creativity, design, gaming, storytelling, strategy - 5 | id:438450 -

The Journey Chart is an overview of the different elements of a project juxtaposed to show how they work together over the duration of the player/audience/reader experience. I’m sharing the Journey Chart Method because I’ve found it to be a nifty way to externalise, discover, inspire, unify, direct, and communicate the various elements of a project and how they are all connected.

[https://www.nngroup.com/articles/remote-workshop-fail/?utm_source=Alertbox&utm_campaign=2d7739a59d-UXbenchmark_RemoteWorkshops_ProgrInd_20200914&utm_medium=email&utm_term=0_7f29a2b335-2d7739a59d-24361717] - - public:weinreich
conference, consulting, design - 3 | id:376140 -

[https://medium.com/@dastillman/facilitation-means-designing-conversations-24bac966076e] - - public:weinreich
conference, consulting, creativity, design, management, training - 6 | id:350958 -

5Es of Experience Design: ENTICE, ENTER, ENGAGE, EXIT, EXTEND When you design a meeting as an experience, keep the 5Es framework as 5 “phases” of the experience in mind. Ask yourself: How might I entice people to join the meeting, how to get them to enter the conversation, how best to engage the participants, how to exit on the right note and how to extend the action to maintain momentum. I’ll guide you through these five phases with tools and case studies, so you can apply them at your work.

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