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Leander Herzog
Lospec.com
Online tools for people creating pixel art and other restrictive digital art
The SPREAD Framework Explained
The Cultural Currents Institute's proprietary SPREAD framework is ideal for testing and refining messages and strategies at the conceptual phase, diagnosing and troubleshooting campaigns that may be struggling after launch, and accelerating efforts that have already found some success. The core concepts of the framework are introduced here. Simple to Remember and Share Plausible to its Intended Audience Relatable to Common Lived Experience Emotional and Evocative Actionable With Clear Steps Duplicable With Low Effort and High Fidelity
Refactoring and Design Patterns
Upscayl - AI Image Upscaler
Upscayl is an image upscaling tool that uses advanced AI technology to enhance images
Lovable
Idea to app in seconds, with your personal full stack engineer
Ute Schauberger | Universal Barriers to Access
What works better is grouping the reasons someone struggles with a service, rather than segmenting the people who experience those struggles. This is the basis of the Universal Barriers to Access approach. Over time, the Government Digital Service received thousands of calls from people unable to use parts of its services. By analysing this data, we identified 11 common barriers—recurring patterns that explain why services fail for users, regardless of their background or situation.
Nudges and Nudging: A User's Manual by Cass R. Sunstein, Harvard Public Law RPS Submitter :: SSRN
Complex Systems Frameworks Collection - Simon Fraser University
Welcome to the Complex Systems Framework Collection, where you will find ways to consider the differences between simple, complicated, complex and chaotic. Whether you're a problem solver, leader, and/or learner, we hope you will find ideas here that resonate, challenge conventional wisdom, and push your thinking about complex problems in new directions.
Improved hypertension care requires measurement and management in health facilities, not mass screening - The Lancet
Firebase Studio
Firebase Studio accelerates your entire development lifecycle with AI agents. Build backends, front ends, and mobile apps, all in one place.
Napkin AI - The visual AI for business storytelling
MCP | Docker Docs
Introducing the Model Context Protocol \ Anthropic
Foresight: our new guide to how it could work for you - European Commission
FlipBook PDF - Free Online PDF to Flipbook conversion
A free online tool to convert PDF files into interactive flipbooks, providing an engaging way to present documents (free version limited to 40 pages).
PatternFly
Koya Bound — Eight Days on Japan's Kumano Kodo
CARI | Aesthetics
Color Psychology - Online Guide | Behavioral Design Academy
Designing with the Brain in Mind: The Role of Colour and Shape in UX
Super Color Palette - Shift hue, saturation, lightness, and more!
A design tool to adjust color properties like hue, saturation, and lightness to create custom color palettes.
Make it Toolkit - 15 Strategies
Just-in-Time Adaptive Interventions (JITAIs) in Mobile Health: Key Components and Design Principles for Ongoing Health Behavior Support | 10.1007/s12160-016-9830-8-Sci_hub
Understanding Users' True Motivations: A Guide to Motivational Interviewing (MI) in Product Design
“There’s something special about Behavioural Public Policy” or “There’s nothing special about Behavioural Public Policy” – Behavioural Public Policy Blog
Full article: The power and potential of Behavioural Design: practice, methodology, and ethics
Better Onboarding Through Behavioral Science
Better letters – evidence and considerations from the behavioural sciences
Time to Form a Habit: A Systematic Review and Meta-Analysis of Health Behaviour Habit Formation and Its Determinants
They collated 20 studies with 2,601 participants, studying the time it takes to turn new behaviours into automatic habits. ² The average time they reported? ➝ 106-154 days. With substantial variability, from 4-335 days. The time depended on factors like the: ↳ Type of habit ↳ Feelings about the habit ↳ Frequency performing the behaviour
Want fewer car accidents? Remove traffic signals and road signs - Big Think
drachten traffic experiment
Color Generator for webpage palette
What Top VCs ACTUALLY want to see in your PITCH DECK - YouTube
CHAPTERS 00:00 Introduction 00:20 Identify a subset of people who get it 00:54 1st Slide: What we do 01:34 2nd Slide: Our Insight 02:13 3rd Slide: Proof Points 02:45 Don't create a Frankendeck 03:30 Conclusion
Alt Text: What to Write
Systemic co-design - Learning for Sustainability
How to design equitable digital health tools: A narrative review of design tactics, case studies, and opportunities | PLOS Digital Health
This narrative review summarizes several health equity frameworks to help digital health practitioners conceptualize the equity dimensions of importance for their work, and then provides design approaches that accommodate an equity focus. Specifically, the Double Diamond Model, the IDEAS framework and toolkit, and community collaboration techniques such as participatory design are explored as mechanisms for practitioners to solicit input from members of underserved groups and better design digital health tools that serve their needs.
The National Park Service Goes From Paper to Pixels
“How do you design an app for 431 diverse national parks and monuments? By taking a page from iconic NPS park brochures. Learn how a small team adapted Massimo Vignelli’s seminal design system for a digital interface.“
5 Tips for Avoiding Confusing Category Names
Why Use 40 Participants in Quantitative UX Research? - YouTube
3:40 - 40 participants gives a 15% margin of error and 95% confidence level (binary metrics)
A meta-analytic cognitive framework of nudge and sludge | Royal Society Open Science
Here, we develop a novel cognitive framework by organizing these interventions along six cognitive processes: attention, perception, memory, effort, intrinsic motivation and extrinsic motivation. In addition, we conduct a meta-analysis of field experiments (i.e. randomized controlled trials) that contained real behavioural measures (n = 184 papers, k = 184 observations, N = 2 245 373 participants) from 2008 to 2021 to examine the effect size of these interventions targeting each cognitive process. Our findings demonstrate that interventions changing effort are more effective than interventions changing intrinsic motivation, and nudge and sludge interventions had similar effect sizes.
My Homelab Setup
I replaced my existing Homelab setup from the ground up with Unifi's latest Gateways, Switches APs, and Cameras. Here is what I did and how it ended up.
How People Feel about Progress: Metrics That Drive User Behavior | by Jared Peterson | Sep, 2024 | Product Coalition
What did patients text us when we didn’t ask them to tell us anything?
An in-depth analysis of replies to COVID-19 vaccination outreach reveals thanks, angst — and much more.
Innovation in Pain Rehabilitation Using Co-Design Methods During the Development of a Relapse Prevention Intervention: Case Study
The first objective was to provide an overview of all activities that were employed during the course of a research project to develop a relapse prevention intervention for interdisciplinary pain treatment programs. The second objective was to examine how co-design may contribute to stakeholder involvement, generation of relevant insights and ideas, and incorporation of stakeholder input into the intervention design.
An implementation framework for transformative gamification services
Gamification services are hailed as effective tools for influencing users’ behaviours, increasing engagement, motivation, and enhancing learning. In the field of behaviour change, transformative outcomes have been reported for gamification services; with some conceptualisation undertaken regarding transformative gamification services. However, there is a lack of research on practical implementation of transformative gamification services. Also, previous studies have often isolated a single component of gamification and not discussed the synergistic effects and behavioural outcomes of the experiences that the combination of gamification elements can create. To bridge this gap, we provide an implementation framework for transformative gamification services. This is achieved by identifying different components of transformative gamification from a social marketing and transformative service research (TSR) lens and their behavioural outcomes. To do this, we delve into game design, gamification and behaviour change literature and suggest a practical implementation framework which incorporates users' perspectives in the form of transformative values, user engagement types (play typologies), and consumption/service encounter experiences. This research contributes to gamification theory and practice by furthering the understanding of transformative gamification services in social marketing and TSR. It also provides behaviour change practitioners with detailed steps for implementation of such services aiming to create positive behavioural changes.
How To Design Effective Conversational AI Experiences: A Comprehensive Guide — Smashing Magazine
Color Theme Generator | Orea Digital
Stormz - Brainstorming & Decision-Making Platform for facilitators
The Expert (Short Comedy Sketch) - YouTube
The original short story about drawing seven red lines