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Indelible
This is what you want, and he gives it to you.
Counterbalance
In the suppression of one sense, the others sometimes become sharper.
Unhurried
In his defense, he hadn't expected the Tenth to ask for individual reports.
Situational Awareness
In which Lance is easily distracted, and Keith is quick to exploit that. So the thing Lance has learned about Keith is that he has a long, long memory. It's selective as hell, but if Keith cares enough about something to notice it in the first place, he'll never forget it. And because it's Keith, he'll usually remember whatever it is at the worst possible time.
The Family That Plays Together...
Rule number one: Never take your eyes off the Mist. The Tenth is the only reason it works, and that's because Tsuna doesn't know how to give up on anything. Or anyone. And when it's the Tenth asking, somehow everyone just seems to end up going along with it one way or another in the end.
The Games We Play
Lance likes games. Through a lot of trial and error, this is what Keith has learned: the more random and casual Lance is being, the closer Keith needs to be listening, because it means Lance is trying to tell him something important.
