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Situational Awareness
In which Lance is easily distracted, and Keith is quick to exploit that. So the thing Lance has learned about Keith is that he has a long, long memory. It's selective as hell, but if Keith cares enough about something to notice it in the first place, he'll never forget it. And because it's Keith, he'll usually remember whatever it is at the worst possible time.
The Games We Play
Lance likes games. Through a lot of trial and error, this is what Keith has learned: the more random and casual Lance is being, the closer Keith needs to be listening, because it means Lance is trying to tell him something important.
Down Where It's Wetter
The youngest prince of Atlantis goes looking for the Sea Witch in hopes of turning human. He never makes it that far.
Alternate Ways to Form a Voltron Mind Meld
"So it turns out that forming Voltron is a lot harder to accomplish when you’re not all about to die." Or where Lance engages in some dick centered problem solving. He and Keith struggle to form the oneness of mind they need for Voltron, so they try to work it out between themselves.
