T.H.I.S | Archived Webcasts - Social Media Accessibility, Gamification in PH Communication [http://www.danya.com/this/this_archive.asp] - 2014-06-26 04:47:59 - public:weinreich gaming, health_communication, social_media - 3 | id:77503 -
Can avatars bring out the good in gamers? - Yahoo News [http://news.yahoo.com/avatars-bring-good-gamers-203007114.html] - 2014-02-21 00:43:51 - public:weinreich behavior_change, gaming - 2 | id:77618 -
Red Cross Wants Consequences for Video-Game Mayhem [http://slashdot.org/topic/cloud/red-cross-wants-consequences-for-video-game-mayhem/] - 2014-01-23 23:09:59 - public:weinreich entertainment_education, gaming - 2 | id:77644 -
Video game kindness may make kids nicer | Futurity [http://www.futurity.org/virtual-kindness-can-make-kids-nicer/?utm_source=Futurity+Today&utm_campaign=20eecdb70c-December_13_201312_13_2013&utm_medium=email&utm_term=0_e34e8ee443-20eecdb70c-206318561] - 2013-12-15 09:33:45 - public:weinreich entertainment_education, gaming, social_change - 3 | id:77710 -
HowTo.gov | Helping agencies deliver a great customer experience [http://www.howto.gov/] - 2013-12-06 02:01:38 - public:weinreich design, gaming, government, mobile, policy, social_media, social_network, video - 8 | id:77720 - Now http://www.digitalgov.gov/
CDC NPIN - In the Know: Social Media for Public Health Archived Webinars [http://www.cdcnpin.org/scripts/features/feature_itk.asp] - 2013-12-06 00:52:10 - public:weinreich evaluation, gaming, how_to, mobile, social_media, social_network - 6 | id:77721 -
Show Me the Science! Resilience, games, post-traumatic growth, and more | blog.superbetter.com [http://blog.superbetter.com/show-me-the-science-resilience-games-post-traumatic-growth-and-more/] - 2013-09-08 20:19:01 - public:weinreich behavior_change, evaluation, gaming - 3 | id:77808 -
SuperBetter: Positive Gaming - Results of randomized trial [http://annmarieroepke.com/superbetter-positive-gaming/] - 2013-09-08 20:16:29 - public:weinreich behavior_change, campaign_effects, evaluation, gaming - 4 | id:77809 -
Designing Social Interfaces - Christian Crumlish [http://www.slideshare.net/xian/designing-social-interfaces-at-web-directions-south-2009?from=ss_embed] - 2013-07-22 03:56:17 - public:weinreich design, gaming, social_media, technology - 4 | id:77860 -
Extra Credits: ARGs (part 1) - YouTube [https://www.youtube.com/watch?v=tiU4AYPdIOw] - 2013-06-02 05:40:06 - public:weinreich gaming, storytelling - 2 | id:77889 -
There is No Escape: Designing Videogames for Maximum Real-Life Impact | Jane McGonigal [http://janemcgonigal.com/2013/03/27/there-is-no-escape-designing-videogames-for-maximum-real-life-impact/] - 2013-05-28 06:44:14 - public:weinreich gaming - 1 | id:77898 -
Gamification 101: Design the Player Journey [http://www.slideshare.net/amyjokim/gamification-101-design-the-player-journey] - 2013-05-23 05:19:31 - public:weinreich design, gaming - 2 | id:77906 -
DESIGN BRIEF: What's Your Engagement Style? [http://www.slideshare.net/amyjokim/engagement-styles-in-social-games] - 2013-05-23 05:17:48 - public:weinreich gaming, target_audience - 2 | id:77907 -
Books for Game Designers [http://manojalpa.net/me/books-for-game-designers/] - 2013-05-21 04:32:09 - public:weinreich gaming - 1 | id:77928 -
Half the Sky Game: What Went Right and What Went Wrong? (Part 3) | Games for Change [http://www.gamesforchange.org/2013/04/half-the-sky-game-what-went-right-and-what-went-wrong-part-3/] - 2013-05-01 22:34:20 - public:weinreich gaming - 1 | id:77948 -
Half the Sky Game: What Went Right and What Went Wrong? (Part 2) | Games for Change [http://www.gamesforchange.org/2013/04/half-the-sky-game-what-went-right-and-what-went-wrong-part-2/] - 2013-05-01 22:26:02 - public:weinreich gaming - 1 | id:77949 -
Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Games for Change [http://www.gamesforchange.org/2013/04/half-the-sky-game-what-went-right-and-what-went-wrong-part-1/] - 2013-05-01 22:11:36 - public:weinreich gaming - 1 | id:77950 -
Let the Games Begin: A Toolkit 4 Making Social Issue Games [http://www.gamesforchange.org/toolkitflash/] - 2013-02-19 01:18:52 - public:weinreich behavior_change, gaming, social_change - 3 | id:77989 -
5 Rules for Writing Interesting Choices in Multiple-Choice Games - Choice of Games [http://www.choiceofgames.com/2010/03/5-rules-for-writing-interesting-choices-in-multiple-choice-games/] - 2013-01-13 08:09:10 - public:weinreich gaming, storytelling - 2 | id:78016 -
The Complicated Truth Behind Games That Want To Change The World [http://kotaku.com/5952933/the-complicated-truth-behind-games-that-want-to-change-the-world] - 2012-10-25 06:21:44 - public:weinreich gaming - 1 | id:78048 -
The Miracle Mile Paradox ARG Case study [http://www.slideshare.net/aprilarrglington/the-miracle-mile-paradox-arg-case-study] - 2012-10-23 00:18:27 - public:weinreich gaming, me, storytelling - 3 | id:78050 -
How Might Video Games Be Good for Us? | Big Questions Online [http://bigquestionsonline.com/content/how-might-video-games-be-good-us] - 2012-10-22 18:00:43 - public:weinreich gaming - 1 | id:78055 -
A Video Game Designed to Treat Depression Worked Better Than Counseling - medGadget - The Atlantic [http://www.theatlantic.com/health/archive/2012/04/a-video-game-designed-to-treat-depression-worked-better-than-counseling/256324/#.UDCo3oyuM5E.facebook] - 2012-08-29 06:04:19 - public:weinreich behavior_change, gaming - 2 | id:78076 -
Leicester Research Archive: Motivation in alternate reality gaming environments and implications for learning [https://lra.le.ac.uk/handle/2381/9104] - 2012-08-26 08:40:55 - public:weinreich gaming - 1 | id:78082 -
More than Just Fun and Games: MTV and Half the Sky for Digital Games with Social Impact | Dowser [http://dowser.org/more-than-just-fun-and-games-mtv-and-half-the-sky-for-digital-games-with-social-impact/] - 2012-08-26 08:40:27 - public:weinreich gaming - 1 | id:78083 -
8 Tips for Designing an ARG (as a Learning Experience) - The Total Learner Experience [http://blog.totallearner.com/2010/02/6-tips-for-designing-an-arg-as-a-learning-experience.html] - 2012-08-13 03:26:50 - public:weinreich gaming, storytelling - 2 | id:78089 -
Gameful Design | blog.superbetter.com [http://blog.superbetter.com/gameful-design/] - 2012-06-19 06:28:51 - public:weinreich gaming - 1 | id:78111 -
I Am Not Myself Today: On characterization in interactive storytelling [http://adventure.gamism.org/notmyself/#intro] - 2012-06-01 00:10:30 - public:weinreich gaming, storytelling - 2 | id:78116 -
Video Games in the Brain: Study Shows How Gaming Impacts Brain Function to Inspire Healthy Behavior [http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2012/03/19/prweb9293984.DTL] - 2012-03-22 21:03:07 - public:weinreich behavior_change, gaming - 2 | id:78145 -
Nintendo Wii fitness games 'don't boost activity' - Health News - NHS Choices [http://www.nhs.uk/news/2012/02February/Pages/wii-fitness-games-no-activity-boost.aspx] - 2012-03-01 21:20:29 - public:weinreich gaming, obesity - 2 | id:78163 -
Smartphone Scavenger Hunts: 10 Best-In-Class Examples @PSFK [http://www.psfk.com/2012/02/mobile-phone-game-marketing-ideas.html] - 2012-02-21 05:15:51 - public:weinreich gaming, mobile - 2 | id:78177 -
Health Games Research Provides Clues to Managing Health, Reducing Costs - Inside Healthcare IT [http://insidehealth.com/2012/02/health-games-research-provides-clues-to-managing-health-reducing-costs-2/] - 2012-02-14 18:54:34 - public:weinreich gaming, health_communication - 2 | id:78193 -
Freedom and Engagement in Interactive Narratives | The Pixel Hunt [http://florentmaurin.com/?p=174] - 2012-01-30 05:44:35 - public:weinreich gaming, media, storytelling - 3 | id:78207 -
Ten, Eleven, Twelve | Hide&Seek; - Inventing new kinds of play [http://www.hideandseek.net/ten-eleven-twelve/] - 2012-01-12 05:24:14 - public:weinreich gaming - 1 | id:78213 -
Gamification in Health Communication [http://healthychange4you.blogspot.com/2011/09/power-of-play.html] - 2011-10-18 22:30:54 - public:weinreich gaming, health_communication, obesity - 3 | id:78260 -
Foldit yields AIDS breakthrough | Emerging Tech | ZDNet UK [http://www.zdnet.co.uk/news/emerging-tech/2011/09/19/foldit-yields-aids-breakthrough-40093970/] - 2011-09-19 21:28:57 - public:weinreich gaming - 1 | id:78276 -
ARG Stats [http://www.christydena.com/online-essays/arg-stats/] - 2011-09-15 06:29:14 - public:weinreich evaluation, gaming, storytelling - 3 | id:78282 -
SuperBetter [https://www.superbetter.us/] - 2011-08-19 05:19:16 - public:weinreich gaming, health_communication, storytelling - 3 | id:78303 -
MIT OpenCourseWare | Comparative Media Studies | Game Design [http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/index.htm] - 2011-08-19 04:51:25 - public:weinreich academia, gaming - 2 | id:78306 -
Quick and Dirty: Lessons on LARPs and What I learned at Wyrcon this year [http://thearrglingtonjump.com/blog/2011/08/15/quick-and-dirty-lessons-on-larps-and-what-i-learned-at-wyrcon-this-year] - 2011-08-16 05:08:17 - public:weinreich gaming, storytelling - 2 | id:78308 -
6 Reasons Why Social Games Are the Next Advertising Frontier [http://mashable.com/2010/12/05/social-games-advertising/] - 2011-08-04 04:37:56 - public:weinreich advertising, gaming - 2 | id:78310 -
Artifact creation 101, let’s get real - 4D Fiction [http://4dfiction.com/2010/09/artifact-creation-101-lets-get-real/] - 2011-07-27 05:59:03 - public:weinreich gaming, storytelling - 2 | id:78325 -
Serious Games: Changing the World with Transmedia | International Documentary Association [http://www.documentary.org/magazine/serious-games-changing-world-transmedia] - 2011-07-20 07:24:20 - public:weinreich entertainment_education, gaming, storytelling - 3 | id:78335 -
Cautionary Tales in Transmedia Storytelling | Magazine | Wired.com [http://www.wired.com/magazine/2011/03/cautionary-tales-in-transmedia-storytelling/] - 2011-07-07 06:39:20 - public:weinreich ethics, gaming, storytelling - 3 | id:78341 -
EVOKE Reflections: Results from the World Bank's on-line educational game (part 2) | A World Bank Blog on ICT use in Education [http://blogs.worldbank.org/edutech/evoke-reflections-results-from-the-world-banks-on-line-educational-game-part-2] - 2011-06-21 05:21:37 - public:weinreich gaming - 1 | id:78347 -
Vanished Edu-Game: 11 Yr Old Rylan Reports “Back from the Future” [http://www.shapingyouth.org/?p=15592] - 2011-06-20 19:20:35 - public:weinreich gaming, youth - 2 | id:78348 -
How to Design an ARG in 20 Easy Steps [http://www.stevepeters.org/2011/06/17/how-to-design-an-arg-in-20-easy-steps/] - 2011-06-19 09:54:37 - public:weinreich gaming, storytelling - 2 | id:78349 -
Some Social Game Design Principles Before Launch [http://www.gamasutra.com/view/news/34397/Opinion_Some_Social_Game_Design_Principles_Before_Launch.php] - 2011-06-15 04:21:57 - public:weinreich gaming - 1 | id:78350 -
The Arrglington Jump - Elan Lee and Sean Stewart from Fourth Wall Studios visit the Transmedia Los Angeles Meetup [http://thearrglingtonjump.com/blog/2011/06/08/elan-lee-and-sean-stewart-from-fourth-wall-studios-visit-the-transmedia-los-angeles-meetup] - 2011-06-10 06:39:07 - public:weinreich gaming, storytelling - 2 | id:78359 -
Online better than clubs in offering “significantly greater gains in behaviors” that could help people live healthier and leaner lives [http://www.stonehearthnewsletters.com/online-better-than-clubs-in-offering-significantly-greater-gains-in-behaviors-that-could-help-people-live-healthier-and-leaner-lives-acsm-session/commercial-fitness-industry/] - 2011-06-03 18:39:22 - public:weinreich behavior_change, gaming, obesity - 3 | id:78363 -