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In Kansas, Climate Skeptics Embrace Green Energy - Series - NYTimes.com
[http://www.nytimes.com/2010/10/19/science/earth/19fossil.html?_r=3&emc=eta1&pagewanted=all] - - public:weinreich
BJ Fogg's Updated Behavior Model
[http://www.facebook.com/photo.php?fbid=712127184253&set=a.611751582763.2184981.219533&pid=38934709&id=219533] - - public:weinreich
The Secret to Turning Consumers Green It isn't financial incentives. It isn't more information. It's guilt.
[http://online.wsj.com/article/SB10001424052748704575304575296243891721972.html] - - public:weinreich
Method: 4 Things Video Games Teach Us About Motivating People | Co.Design
[http://www.fastcodesign.com/1662460/method-4-things-video-games-teach-us-about-motivating-people] - - public:weinreich
Forget the P90… Can Facebook Games Make You Healthier?
How to Maintain Not-Quite-Daily Habits
[http://www.stevepavlina.com/blog/2008/05/how-to-maintain-not-quite-daily-habits/] - - public:weinreich
Social Media: Strategic Shift or Tactical Tool? - Craig Lefebvre
[http://www.slideshare.net/rcraiglefebve/social-media-strategic-shift-or-tactical-tool-5360928?from=share_email] - - public:weinreich
Compression-Only CPR Increased Cardiac Arrest Survival : Hospitalist News
[http://www.ehospitalistnews.com/single-view/compression-only-cpr-increased-cardiac-arrest-survival/dc27e7ae45.html] - - public:weinreich
You're Not Popular Enough for the Flu Shot | Institute For The Future
YouTube - Prepare LA Flash Mob at Universal CityWalk
Foursquare Releases Merit-Based Badges for Better Living
[http://mashable.com/2010/10/01/foursquare-health-month-badges/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Mashable%2FSocialMedia+%28Mashable+%C2%BB+Social+Media+Feed%29&utm_content=FaceBook] - - public:weinreich
Designing for Persuasion - Today's Landscape - Google Docs
[https://docs.google.com/drawings/edit?id=1HqIPaj9Xl3m0EKzdCXJA3227xNTvlpkh1EaiRw6224E&hl=en&authkey=CJO2rKsE&pli=1] - - public:weinreich
What Marketing Research needs to learn from Behavioral Economics | Joel Rubinson on Marketing Research
[http://blog.joelrubinson.net/2010/04/what-marketing-research-needs-to-learn-from-behavioral-economics/] - - public:weinreich
Games to change real behavior - grid by BJ Fogg
[https://docs.google.com/drawings/edit?id=1FOEh8r7lghbFEwIX0-N0reNC0aC3iL7WoVn8mqopZww&hl=en&pli=1] - - public:weinreich
David Cameron's 'nudge unit' aims to improve economic behaviour | Politics | The Guardian
[http://www.guardian.co.uk/society/2010/sep/09/cameron-nudge-unit-economic-behaviour] - - public:weinreich
MTV Smoke Screen Turns Personal Challenge Social - Advertising Age - MediaWorks Idea of the Week
How to unlock a Persuasion Window | Loopstatic
A – Z of persuasion | Loopstatic
Health Behavior: Designing for Persuasive Behavior Change
[http://www.slideshare.net/captology/health-behavior-designing-for-persuasive-behavior-change] - - public:weinreich
Design With Intent Worksheets - Dan Lockton (pdf)
A Striking Behaviour Change? « Uscreates Point of View
[http://uscreatespointofview.wordpress.com/2010/09/10/a-striking-behaviour-change/] - - public:weinreich
Design With Intent How designers can influence behavior - Robert Fabricant
N Squared Public policy and the power of networks (pdf)
[http://www.thersa.org/__data/assets/pdf_file/0003/330258/RSA_Pamphlet-publicpolicy.pdf] - - public:weinreich
Nudge + Networks
Social networks and the influence we have on others' health behaviors - latimes.com
[http://www.latimes.com/health/la-he-social-networks-health-20100913,0,7197587.story] - - public:weinreich
Propagation Planning: The Awareness Fallacy [Presentation]
[http://griffinfarley.typepad.com/propagation/2010/09/the-awareness-fallacy-presentation.html] - - public:weinreich
Three Reasons Why Persuasive Design Isn’t Enough to Influence Change :: UXmatters
[http://www.uxmatters.com/mt/archives/2010/09/three-reasons-why-persuasive-design-isnt-enough-to-influence-change.php] - - public:weinreich
Does one Hug, Shove or Smack as well as Nudge? « The Campaign Company’s Blog
[http://thecampaigncompany.wordpress.com/2010/09/03/jeff-french-writes-does-one-hug-shove-or-smack-as-well-as-nudge/] - - public:weinreich
Proximity Affects Influence of Online 'Health Buddies'
Clustered Networks Spread Behavior Change Faster | Wired Science | Wired.com
[http://www.wired.com/wiredscience/2010/09/network-behavior-spread/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wiredscience+(Blog+-+Wired+Science)] - - public:weinreich
Solving the World's Toughest Problem: Turning Public Policy Into Private Action | Co.Design
[http://www.fastcodesign.com/1662217/ideo-on-the-worlds-greatest-challenge-turning-public-policy-into-private-action?partner=homepage_newsletter] - - public:weinreich
Video tips for “persuasive” e-commerce with BJ Fogg
Theory of planned behaviour cognitions do not predict self-reported or objective physical activity levels or change
Text Message Reminders Don't Help Women Take Birth Control Pills: Study - Health Blog - WSJ
[http://blogs.wsj.com/health/2010/08/23/txt-msgs-no-good-4-helping-women-2-take-birth-control-pills-study/?mod=wsj_share_twitter] - - public:weinreich
The Ben Franklin School of Persuasion
[http://www.jonathanfields.com/blog/ben-franklin-persuasion/?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+JonathanFields+%28Jonathan+Fields+%7C+Awake+At+The+Wheel%29] - - public:weinreich
Special issue: Preventing Chronic Disease - using incentives to improve health
Tech guilt: 5 'persuasive' technologies to help you be good - CNN.com
Method 10x10 Gaming for Behavior Change (pdf)
[http://method.com/uploads/files/pdf/Method_10x10_Gaming_for_Behavior_Change.pdf] - - public:weinreich
Five Design Principles to Build More Effective Obesity Prevention Programs (pdf)
The Assessment of User Engagement with eHealth Content: The eHealth Engagement Scale
SuperBetter: Jane the Concussion Slayer (video)
[http://blog.avantgame.com/2010/07/superbetter-ignite-talk-and-kickstarter.html] - - public:weinreich
How to Design for Behavior Change
Video Games Modifying Behavior Towards Good | Fast Company
[http://www.fastcompany.com/1669932/behavioral-videogames?partner=homepage_newsletter] - - public:weinreich
Nudging for Nothing - no effect found in message framing
[http://healthyinfluence.com/wordpress/2009/07/31/nudging-for-nothing-get-your-effects-for-thee/#behaviourchange] - - public:weinreich
Emotion-Based Messages: WIC - Touching Hearts, Touching Minds
Weighing In On Health: Marketing Behavior Change
Steer: Mastering our Behaviour Through Instinct, Environment and Reason
Through the Shadows | Social Marketing exChange
MINDSPACE: Influencing behaviour through public policy - Institute for Government
[http://www.instituteforgovernment.org.uk/content/133/mindspace-influencing-behaviour-through-public-policy] - - public:weinreich
Gaming for Good - research shows foster altruistic mindset | Greater Good
[http://greatergood.berkeley.edu/article/item/gaming_for_good/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheGreaterGoodBlog+Greater+Good&utm_content=Google+Reader#When:09:26:00Z] - - public:weinreich
An Illustrated Guide to the Science of Influence & Persuasion | Online Marketing News
[http://onlinemarketingnews.org/an-illustrated-guide-to-the-science-of-influence-persuasion] - - public:weinreich