weinreich bookmarks: technology - page: 1urn:uuid:{C63A1E08-3A50-EDD4-E587-35AC77BC7E21}2024-03-29T02:05:22ZYoodli | Free Communication Coach14895062024-02-06T10:33:33ZZ167weinreichAI kettles and fridges reduce hospital readmissions in NHS pilot14889792024-01-01T10:44:19ZZ167weinreichCogniss: The no-code platform for digital health14843942023-09-07T22:36:00ZZCreate powerful digital health apps. Without code.
Cogniss is a no-code ecosystem to develop sophisticated consumer and patient-facing digital health solutions (native iOS, native Android & Web) – digital therapeutics, real-world evidence tools, research apps & more.167weinreichDeveloping Behaviourally Informed Communications - World Health Organization Collaborating Centre On Investment for Health and Well-being14843892023-09-07T22:28:39ZZAn interactive tool to help you take a behaviourally informed approach when designing your communications167weinreichRevolutionising transmedia through AI – Simon Staffans // Evolving Media14843862023-09-07T22:25:01ZZNow though, venturing into the world of AI-assisted transmedia storytelling, we are presented with what could be an exciting opportunity to overcome challenges such as the ones above and perhaps finally see the emergence of “true” transmedia storytelling. Looking at the rapid advancements in AI over the past year and months (and weeks and days!) it quickly becomes clear that these technologies are offering creators a wealth of opportunities to push the boundaries of narrative experiences.167weinreichHow To White-Label A Custom ChatGPT Chatbot For Your Clients - CustomGPT14843842023-09-07T22:22:22ZZ167weinreich“Health is Social: Leveraging the Metaverse to Improve Public Health” conference | UConn Center for mHealth and Social Media14843832023-09-07T22:19:59ZZThe theme of the 2023 annual virtual CHASM conference is “Health is Social: Leveraging the Metaverse to Improve Public Health.” A theme throughout the conference will be the role of social connectedness in health and ways we can leverage the metaverse to strengthen social ties, social support, and tilt social norms toward healthy choices, healthy lifestyles, and healthy communities. This conference will feature keynote speakers and panelists who are studying and innovating tools of the metaverse, including social media, virtual reality, and digital technologies to help us connect in ways that solve health problems.167weinreichHow I Built a Chat Simulation in 2 Hours - Experiencing eLearning14843792023-09-07T22:12:07ZZSee how I built a simple chat simulation in a few hours. I used Twine and the Trialogue story format to create a forced choice chat.167weinreichChatbots in humanitarian contexts - IFRC Community Engagement Hub14843752023-09-07T22:05:09ZZSince the mid-2010s, chatbots have grown in usage and popularity across the humanitarian sector. While this usage has gained traction, there is scarce information on the collective successes, risks, and trade-offs of this automation. This research addresses this gap, documenting chatbot deployments across the humanitarian sector and exploring the existing uses, benefits, trade-offs and challenges of using chatbots in humanitarian contexts.
Related Resources167weinreichSit, Siri! Designing Our Tech to Have Good Etiquette | by Amber Case | Aug, 2023 | Medium14839212023-08-21T12:00:28ZZEtiquette by definition is about graceful relationships between different kinds of people. Good design is about designing calm relationships between technology and people.
So we should expect our products to practice proper etiquette. As designers, we should create experiences with that etiquette in mind.167weinreichAI Causes Real Harm. Let's Focus on That over the End-of-Humanity Hype - Scientific American14839202023-08-21T09:31:40ZZUnfortunately, that output can seem so plausible that without a clear indication of its synthetic origins, it becomes a noxious and insidious pollutant of our information ecosystem.167weinreichThunking vs Thinking: Whose Job Does AI Automate? | by Cassie Kozyrkov | Jul, 2023 | Medium14839152023-08-20T12:21:00ZZ167weinreich[Video] UX Writing with a dash of humour | UX Writing Bud14838792023-08-16T12:24:04ZZ167weinreichThe hierarchy of AI-generated content: Where humans thrive | LinkedIn14837882023-08-09T15:10:22ZZ167weinreichAccessible Social14836622023-07-25T09:40:28ZZaccessible best practices for social media content and digital communications167weinreichusing chatgpt and other ai writing tools makes you unhireable. here’s why | by Doc Burford | Jun, 2023 | Medium14615572023-06-28T16:56:20ZZ167weinreichHeuristic Evaluations: How to Conduct14615472023-06-26T21:50:17ZZStep-by-step instructions to systematically review your product to find potential usability and experience problems. Download a free heuristic evaluation template.167weinreichA man who hated cardio asked ChatGPT to get him into running. Now, he's hooked — and he's lost 26 pounds.14203382023-05-14T14:16:59ZZ167weinreichFuturepedia - The Largest AI Tools Directory | Home13709852023-03-02T11:37:20ZZ167weinreichFuturepedia - The Largest AI Tools Directory | Home12949402023-01-26T13:45:58ZZ167weinreichComponents | The Component Gallery12940622022-10-31T11:38:24ZZ167weinreichTranslate User-Generated Content for Global Audiences12872982022-10-24T11:08:53ZZ167weinreichCharacter.AI12872962022-10-24T11:05:11ZZCharacter.AI is bringing to life the science-fiction dream of open-ended conversations and collaborations with computers.
We are building the next generation of dialog agents—with a long-tail of applications spanning entertainment, education, general question-answering and others.
Our dialog agents are powered by our own proprietary technology based on large language models, built and trained from the ground up with conversation in mind.
How does the Character.AI beta work?
The Character.AI beta is based on neural language models. A supercomputer reads huge amounts of text and learns to hallucinate what words might come next in any given situation. Models like these have many uses including auto-complete and machine translation.
At Character.AI, you collaborate with the computer to write a dialog - you write one character's lines, and the computer creates the other character's lines, giving you the illusion that you are talking with the other character.167weinreichArchetypes of Gamification: Analysis of mHealth Apps12870312022-10-13T12:36:08ZZEight archetypes of gamification emerged from the analysis of health-related mobile apps: (1) competition and collaboration, (2) pursuing self-set goals without rewards, (3) episodical compliance tracking, (4) inherent gamification for external goals, (5) internal rewards for self-set goals, (6) continuous assistance through positive reinforcement, (7) positive and negative reinforcement without rewards, and (8) progressive gamification for health professionals. The results indicate a close relationship between the identified archetypes and the actual health behavior that is being targeted.167weinreichDigital Media for Behavior Change: Review of an Emerging Field of Study | HTML12574832022-08-10T19:19:36ZZDigital media are omnipresent in modern life, but the science on the impact of digital media on behavior is still in its infancy. There is an emerging evidence base of how to use digital media for behavior change. Strategies to change behavior implemented using digital technology have included a variety of platforms and program strategies, all of which are potentially more effective with increased frequency, intensity, interactivity, and feedback. It is critical to accelerate the pace of research on digital platforms, including social media, to understand and address its effects on human behavior. The purpose of the current paper is to provide an overview and describe methods in this emerging field, present use cases, describe a future agenda, and raise central questions to be addressed in future digital health research for behavior change. Digital media for behavior change employs three main methods: (1) digital media interventions, (2) formative research using digital media, and (3) digital media used to conduct evaluations. We examine use cases across several content areas including healthy weight management, tobacco control, and vaccination uptake, to describe and illustrate the methods and potential impact of this emerging field of study. In the discussion, we note that digital media interventions need to explore the full range of functionality of digital devices and their near-constant role in personal self-management and day-to-day living to maximize opportunities for behavior change. Future experimental research should rigorously examine the effects of variable levels of engagement with, and frequency and intensity of exposure to, multiple forms of digital media for behavior change.167weinreichYour Story Is Exponential: How Generativity Is Transforming the Landscape of Storytelling12574812022-08-10T19:16:23Z2022-08-10T12:16:32Z167weinreichCreating accessible content: Digital accessibility guide for Marketers | Texthelp12218452022-07-22T13:23:37ZZ167weinreichDesigning Theory-Informed Behavior Change Apps - BehavioralEconomics.com | The BE Hub10982442022-05-09T13:25:29ZZ167weinreichDesigning A Better Language Selector — Smashing Magazine10982432022-05-09T13:00:11ZZ167weinreichStop adding features to your product. Start crafting behaviors. | by Juan Antonio | Mar, 2022 | UX Collective10661222022-04-04T19:49:21ZZThe best way for increasing the usage and value of the product is crafting the product from a behavioral perspective instead of feature perspective.
The best way for changing this mindset is asking simple questions about your users and what behaviors you want to create for bringing them value.
Sankey Diagrams are awesome tools for measuring these behaviorals funnels.
Once we have detected and optimized the different behaviors, the impact of adding new features will be much higher than before.167weinreichThe NOW! Fest 2021 | Day 1 - YouTube10641482022-03-29T16:53:46ZZDesigning Health & Fitness Apps with the Mind in Mind - Massimo Ingegno (and other speakers)167weinreichApps That Motivate: a Taxonomy of App Features Based on Self-Determination Theory - ScienceDirect10641242022-03-28T16:28:14ZZ167weinreichDon’t Alienate Your User: A Primer for Internationalisation & Localisation10623652022-03-14T11:45:38Z2022-03-14T04:45:47Z167weinreichWhy AR, not VR, will be the heart of the metaverse | VentureBeat10311832022-03-08T10:49:31ZZThis is why augmented reality will inherit the earth. It will not only overshadow virtual reality as our primary gateway to the metaverse but will also replace the current ecosystem of phones and desktops as our primary interface to digital content. After all, walking down the street with your neck bent, staring at a phone in your hand is not the most natural way to experience content to the human perceptual system. Augmented reality is, which is why I firmly believe that within 10 years, AR hardware and software will become dominant, overshadowing phones and desktops in our lives.167weinreichActive syndromic surveillance of COVID-19 in Israel | Scientific Reports10296952022-03-03T14:47:38ZZSyndromic surveillance systems monitor disease indicators to detect emergence of diseases and track their progression. Here, we report on a rapidly deployed active syndromic surveillance system for tracking COVID‑19 in Israel. The system was a novel combination of active and passive components: Ads were shown to people searching for COVID‑19 symptoms on the Google search engine. Those who clicked on the ads were referred to a chat bot which helped them decide whether they needed urgent medical care. Through its conversion optimization mechanism, the ad system was guided to focus on those people who required such care. Over 6 months, the ads were shown approximately 214,000 times and clicked on 12,000 times, and 722 people were informed they needed urgent care. Click rates on ads and the fraction of people deemed to require urgent care were correlated with the hospitalization rate ( R2=0.54 and R2=0.50 , respectively) with a lead time of 9 days. Males and younger people were more likely to use the system, and younger people were more likely to be determined to require urgent care (slope: −0.009 , P=0.01 ). Thus, the system can assist in predicting case numbers and hospital load at a significant lead time and, simultaneously, help people determine if they need medical care.167weinreichAn Artificial Intelligence Chatbot for Young People’s Sexual and Reproductive Health in India (SnehAI): Instrumental Case Study10296932022-03-03T14:44:53ZZLeveraging artificial intelligence (AI)–driven apps for health education and promotion can help in the accomplishment of several United Nations sustainable development goals. SnehAI, developed by the Population Foundation of India, is the first Hinglish (Hindi + English) AI chatbot, deliberately designed for social and behavioral changes in India. It provides a private, nonjudgmental, and safe space to spur conversations about taboo topics (such as safe sex and family planning) and offers accurate, relatable, and trustworthy information and resources.167weinreichManaging Emotions: The Effects of Online Mindfulness Meditation on Mental Health and Economic Behavior10221292022-02-17T15:08:57ZZEmotions and worries can reduce individuals’ available attention and affect economic decisions.
In a four-week experiment with 2,384 US adults, offering free access to a popular mindfulness
meditation app (Headspace) that costs $13 per month improves mental health, productivity and decisionmaking. First, it causes a 0.44 standard deviation reduction in symptoms of stress, anxiety, and
depression, comparable to the impacts of expensive in-person therapy, with improvements even
among participants with minimal or mild symptoms at baseline. Second, it increases earnings
on a proofreading task by 1.9 percent. Third, it makes decision-making more stable across
emotional states, reducing the interference of personal worries with risk choices. Overall, our
results demonstrate the potential of affordable mindfulness meditation apps to improve mental
health, productivity, and the impact of emotions on economic decisions.167weinreichErnesto Izquierdo on Twitter: “Options for community platforms out there“ / Twitter10220502022-02-14T20:29:13ZZ167weinreichLibrary of Web310218822022-02-06T09:20:40ZZ167weinreichChinese Dissident Artist Badiucao Launches First NFT Collection in Protest of the 2022 Beijing Winter Olympics - Gray Area10218512022-02-04T10:45:18Z2022-02-06T01:20:59Z167weinreich10 Reasons Why: Online Co-design Rivals Face-to-Face - Claremont10107582022-01-27T22:59:55ZZ167weinreich2021 list of 50+ Immersive Things that mix storytelling, performance, play, design & code | by lance weiler | Columbia DSL | Jan, 2022 | Medium10107372022-01-27T15:02:54ZZ167weinreichPlay for Health: How to Design for and with Children9863272022-01-16T11:06:21ZZ167weinreichYour attention didn’t collapse. It was stolen | Psychology | The Guardian9805912022-01-11T23:17:58ZZ167weinreichThe Metaverse: 101 — Mirror9805672022-01-10T15:15:21Z2022-02-06T01:21:59Z167weinreichArtificially intelligent chatbots in digital mental health interventions: a review9805632022-01-10T12:54:52ZZ167weinreichPaper Prototyping: A Cutout Kit9804262022-01-03T13:26:53ZZ167weinreichHow to Conduct A Content Audit - UX Mastery9698222021-12-26T09:47:44ZZ167weinreichThe Web3 Renaissance: A Golden Age for Content — Mirror9645152021-12-20T20:35:42Z2021-12-31T01:25:21ZThis is the story of how the web2 internet broke the business model of media, and how the advent of web3 signals a disruption to that business model that tilts the scales in favor of creators. Without native monetization methods built into the web2 internet, the predominant business models were opaque, advertising-based, and dependent on closed-garden networks, which gave an outsized advantage to platforms. On the horizon, new business models and technologies hold promise to unlock the kind of economic opportunity and control that will lead to a true creative Golden Age for artists and creators.167weinreichDesigning better links for websites and emails — a guideline9645062021-12-20T13:14:05Z2021-12-20T05:14:16ZWhy are “click here” and “by this link” poor choices? And is it acceptable to use “read more”? In this article, I’ll explain popular wording and formatting mistakes and will show more accessible and informative alternatives.167weinreich