The endless search for “here“ in the unhelpful “click here“ button
Mr. Roboto: Connecting with Technology – excerpt from Chapter 9 of Amy Bucher’s Engaged: Designing for Behavior Change,
It’s not just about really liking a product (although you definitely want users to really like your product). With the right design elements, your users might embark on a meaningful bond with your technology, where they feel engaged in an ongoing, two-way relationship with an entity that understands something important about them, yet is recognizably non–human. This is a true emotional attachment that supplies at least some of the benefits of a human-to-human relationship. This type of connection can help your users engage more deeply and for a longer period of time with your product. And that should ultimately help them get closer to their behavior change goals.
How to Draw a Wireframe (Even if You Can’t Draw)
5 tips for creating a CGM wellness journey - YouTube
Amy Jo Kim interviews Casey Means, cofounder of Levels
Testing Content with Users
How to write digital products with personality | by Nick DiLallo | Jan, 2021 | UX Collective
Described and Captioned Media Program - Learning Center
DCMP is the leader for captioning and description standards. We provide not only accessible content but the standard for professionals and amateurs working to build quality, accessible media.
50 of the best web, social and design tools and resources - Tallie Proud
7 Practical Tips for Better Microcopy | Learn UXD
Designing Emotional UI - UX Planet
Pyramid of Users' Needs - Aarron Walter, the author of Designing for Emotion, used a Maslow’s hierarchy of needs to create the pyramid of user needs. At the bottom of this pyramid, you can see the baseline characteristic of any product — functionality (does this product work?). Next comes reliability (is this product reliable?), usability (is this product easy to use?), and, finally, pleasurability (does this product makes us feel good when we use it?). Pleasurable products connect with users on an emotional level, and this feature makes them want to use it more and more.
How Digital Design Drives User Behavior
A review of recent research provides clear evidence that many organizations are currently undervaluing the power of digital design and should invest more in behaviorally informed designs to help people make better choices. In many cases, even minor fixes can have a major impact, offering a return on investment that’s several times larger than the conventional use of financial incentives or marketing and education campaigns.
How behavioural sciences can help build a better chatbot experience?
Katie Patrick on Twitter: “I wanted to share the behavior-mapping template I use for any new project. I spend 2 - 8 hrs going through the steps in painstaking detail to develop the skeleton of what makes action happen. Follow each of the steps for your pr
8 tips for developing and designing successful behaviour change apps and websites - BehaviourWorks Australia
The User Experience of Virtual Reality
a curated list of resources to help you on your journey into the UX of VR
9 Push Notification Marketing Strategies To Boost Your Subscribers
Full service webbureau
webbureau that makes landing pages and webshop in wordpress and woocommerce.
Putting back users to the forefront: sustainable engagement tips from behavioral science
Luckily, behavioral science can help close the intention-action gap, offering a toolkit to help change behavior for the better. Here are three ways we can apply lessons from behavioral science to drive sustainable engagement:
Can AI Nudge Us to Make Better Choices?
Behaviour Change Techniques in UX/UI Design - Panacea Digital
Lost in translation: Epic goes to Denmark - POLITICO
an interesting case study, even outside of the IT issues, of what can happen when something designed for one culture is not adapted appropriately for another. From the very beginning, they should have had Danish doctors, nurses and designers involved in identifying the modifications that needed to be made. Just translating the words is not sufficient (and even that didn't seem to work very well).
Top 10 Application-Design Mistakes
Here is our current list of the top 10 application-design mistakes that are both egregious and commonplace.
A beginner’s guide to AI: Human-level machine intelligence
How Machine Learning Will Help You Make Healthier Choices At Work | Fast Company | Business + Innovation
Designing Healthcare Apps With Delight – Smashing Magazine
TechMafia.net - A Better Way to Write and Talk about Technology! We help side projects, mobile apps, startups, code snippets and mobile games to be more popular and get early adopters.
The Storyworld of Things - Rob Pratten
INTERNET OF CARING THINGS | Trend Briefing from trendwatching.com
Open-source hardware - Wikipedia, the free encyclopedia
Designing Social Interfaces - Christian Crumlish
Designing for Behavioral Change in Health - UX Booth | UX Booth
Transmedia Design for 3 Screens - Make That 5 (Jakob Nielsen's Alertbox)
Voith Schneider Propeller - Demo Programm
Inventables: Find new materials
Atlas of Cyberspace
Designing for Persuasion - Today's Landscape - Google Docs
OpenIDEO: a new platform for tackling social challenge
Current Issues in Web Usability
Usability of Websites for Teenagers (Jakob Nielsen's Alertbox)
Children's Websites: Usability Issues in Designing for Kids (Jakob Nielsen's Alertbox)
CGSociety - Steampunk results
Monday Inspiration: User Experience Of The Future | Design Showcase, Monday Inspiration | Smashing Magazine
s in a reconstructed three-dime