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[https://www.ideo.com/journal/op-eds-from-the-future-business-school-students-predict-tomorrows-headlines?utm_campaign=consglobal-campaign-journal-op-eds-fromthefuture-businessschoolstudents-predict-tomorrows-headlines-2021-03-18&utm_content=168151188&utm_] - - public:weinreich
design, storytelling, strategy - 3 | id:684244 -

Design fiction is one of the tools the students learn to prototype the future of business. Designers often use this strategy to help stakeholders envision divergent scenarios for their organization in the context of uncertainty. We asked the students to consider the forces at play in today’s fast-changing society, such as artificial intelligence and decentralized governance models, and write a story about the future. Zooming out of this aspirational story, they mapped out what would have to be true from a technological and business standpoint to bring positive aspects of that future to fruition, while calling attention to factors or decisions that could negatively impact our world years from now. At its core, design fiction is a strategic exercise that connects the dots between vision and execution, transitioning teams from imagining the future to taking action.

[https://www.christydena.com/2020/11/narrative-design-methods-the-journey-chart/] - - public:weinreich
creativity, design, gaming, storytelling, strategy - 5 | id:438450 -

The Journey Chart is an overview of the different elements of a project juxtaposed to show how they work together over the duration of the player/audience/reader experience. I’m sharing the Journey Chart Method because I’ve found it to be a nifty way to externalise, discover, inspire, unify, direct, and communicate the various elements of a project and how they are all connected.

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