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[https://realtimevfx.com/t/smoke-lighting-and-texture-re-usability-in-skull-bones/5339] - - public:amedlock
gamedev, opengl - 2 | id:375864 -

[https://blog.demofox.org/2020/06/14/casual-shadertoy-path-tracing-3-fresnel-rough-refraction-absorption-orbit-camera/] - - public:amedlock
opengl - 1 | id:350288 -

[http://www.opengl-tutorial.org/] - - public:amedlock
opengl - 1 | id:49916 -

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