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John Lin's Blog
Generating Complex Procedural Terrains Using the GPU (Marching cubes)
[https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu] - - public:amedlock
Smoke and fire
[https://realtimevfx.com/t/smoke-lighting-and-texture-re-usability-in-skull-bones/5339] - - public:amedlock
Reversed-Z in OpenGL | nlguillemot
Elimintating Texture Repetition
[https://www.iquilezles.org/www/articles/texturerepetition/texturerepetition.htm] - - public:amedlock
S/W guy PaulNettle.com
GitHub - oframe/ogl: Minimal WebGL framework
[https://github.com/oframe/ogl] - - public:xxx
Minimal WebGL framework. Contribute to oframe/ogl development by creating an account on GitHub.
ogre4j | ogre4j - Java Native Interfaces for OGRE - 3d engine library
xith.org - Home of the Xith3D Project - Java 3D graphics library
Libgdx - Desktop/Android/HTML5 Game Development
PLIB: A Portable Games Library.
cocos2d
pyglet
http://www.basic4gl.net/
[http://www.basic4gl.net/] - - public:megatux
at made programming accessible and easy to get into, but upgr