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The Land of Dragons and Dungeons
The halls of the Gods are empty, echoing with unheard prayers. The forces of corruption and decay are growing in power. Soon they shall sweep across the world like an unholy plague. From the deep caverns beneath the majestic Dragonshard Mountains, across the mighty Greenweald Forest, to the fair city of Porthaven on the storm-wracked coast, there are fourteen people with the mark of a divine ruler on their skin. They do not know it, but they and only they can save the world from apocalypse and ruin. So naturally, they're going to spend as long as possible arsing about slaying monsters and looting ancient temples. 'Cos, you know, adventurers.
bring it if you really want it
It starts like this: Well, okay, Patrick has no idea how it actually starts. But as pertains to him (in other words, the important part), it goes a little something like so: America, being a nation composed in large part of a melting pot of immigrants who may or may not have taken over land already owned by others using less-than-savory means, doesn’t have much of a magical national identity. Much less a magical continental identity. There’s no grand heritage going back thousands of years. Magical families home-schooled all their kids until, like, the 1800’s, and tough for the muggle-born, apparently. Hopefully you got noticed by someone who knew what to do with you before you got burned at the stake. Since you probably can’t control your powers, sport.
