- Yabs.io Search (in tags:storytelling,gaming)urn:uuid:{4AD4BDFC-A68E-52B0-9919-914C6096DB2D}2024-03-28T23:34:49ZTaxonomy of Narrative Choices by Clara F-V14843652023-09-07T21:47:19ZZ167weinreichFrom 10 to 25 – A game about adolescence9585422021-11-08T21:47:32ZZFrom 10 to 25 is a collaborative storytelling game about the period of life we call adolescence. Players take on the role of a young person making their way through adolescence. Players combine the experiences life has dealt them with relationships and resources available in their community to tell a story about growing up.
The game builds understanding of what adolescence is and what young people need to thrive.167weinreichPutting into play – A meaning-maker’s techniques 1 (3) – KATARINA GYLLENBÄCK NARRATIVE CONSTRUCTION9585332021-11-08T09:01:00ZZ167weinreichNew Brave World: The power, opportunities and potential of pop culture for social change in the UK – PopChange6841502021-05-26T08:20:37ZZ167weinreichChristy Dena's Field Notes From Earth » ARG Design Charts4384512020-12-03T19:28:25ZZ167weinreichChristy Dena's Field Notes From Earth » Narrative Design Methods: The Journey Chart4384502020-12-03T19:26:13Z2020-12-03T11:26:45ZThe Journey Chart is an overview of the different elements of a project juxtaposed to show how they work together over the duration of the player/audience/reader experience. I’m sharing the Journey Chart Method because I’ve found it to be a nifty way to externalise, discover, inspire, unify, direct, and communicate the various elements of a project and how they are all connected.167weinreichThe Use of Story and Emotions in Gamification | Interaction Design Foundation4155532020-10-06T16:17:11ZZ167weinreichLudoNarraCon 20203097612020-04-27T09:23:28ZZa digital festival celebrating narrative games167weinreichSafety Tools, My Experiences, and #iHunt's Method | Machine Age Productions on Patreon2927542020-04-05T09:18:25ZZ167weinreichARTSEDGE: ARTSEDGE Games2669682019-10-03T07:28:50ZZThe ARTSEDGE Role-Playing System is designed to teach students the process of creating a game, rather than focusing on game play. In this approach to the literary arts, students begin with an existing book or short story from the curriculum to create and present their own role-playing game (R.P.G.) using rules adapted from the Dungeons & Dragons 5th Edition Players Handbook. Educators use The ARTSEDGE Role-Playing System to guide students in groups of 3-6 through game ideation, world building, rule making, and game running, all based on the selected source material. Students are also encouraged to incorporate visual arts, music, and theatre into their presentations.167weinreichResources for Building Puzzles — Breakout EDU2534242019-06-23T19:43:54ZZ167weinreichNordic Larp Wiki761202017-07-02T14:36:12ZZ167weinreichUsing an Alternate Reality Game to Increase Physical Activity and Decrease Obesity Risk of College Students - Robert Wood Johnson Foundation762642017-01-25T23:12:57ZZ167weinreichStorium765452016-05-03T14:15:24ZZTurn creative writing into a multiplayer game.
Storium is a Web-based online game powered by your creativity. As you play, the game helps you create memorable characters and tell exciting, unpredictable stories. It even offers a library of interesting story ideas and tools to help you get started.
You don’t have to be a great writer to play. Storium can help anyone unleash their imagination and tell a great story!167weinreichTransmedia Card Deck773582014-09-10T23:51:07ZZ167weinreichA Live-Action Role-Playing Game as Allegory of the Holocaust: What Could Go Wrong? – Tablet Magazine773922014-09-02T20:25:43ZZ167weinreichLarp Event — Baltic Warriors: Helsinki774042014-08-27T19:05:52ZZ167weinreichExtra Credits: ARGs (part 1) - YouTube778892013-06-02T05:40:06ZZ167weinreich5 Rules for Writing Interesting Choices in Multiple-Choice Games - Choice of Games780162013-01-13T08:09:10ZZ167weinreichThe Miracle Mile Paradox ARG Case study780502012-10-23T00:18:27ZZ167weinreich8 Tips for Designing an ARG (as a Learning Experience) - The Total Learner Experience780892012-08-13T03:26:50ZZ167weinreichI Am Not Myself Today: On characterization in interactive storytelling781162012-06-01T00:10:30ZZ167weinreichFreedom and Engagement in Interactive Narratives | The Pixel Hunt782072012-01-30T05:44:35ZZ167weinreichARG Stats782822011-09-15T06:29:14ZZ167weinreichSuperBetter783032011-08-19T05:19:16ZZ167weinreichQuick and Dirty: Lessons on LARPs and What I learned at Wyrcon this year783082011-08-16T05:08:17ZZ167weinreichArtifact creation 101, let’s get real - 4D Fiction783252011-07-27T05:59:03ZZ167weinreichSerious Games: Changing the World with Transmedia | International Documentary Association783352011-07-20T07:24:20ZZ167weinreichCautionary Tales in Transmedia Storytelling | Magazine | Wired.com783412011-07-07T06:39:20ZZ167weinreichHow to Design an ARG in 20 Easy Steps783492011-06-19T09:54:37ZZ167weinreichThe Arrglington Jump - Elan Lee and Sean Stewart from Fourth Wall Studios visit the Transmedia Los Angeles Meetup783592011-06-10T06:39:07ZZ167weinreichI Love Trees! The HU Alternate Reality Game to Debut at PETE&C784882011-02-09T18:36:21ZZ167weinreichHow Alternate Reality Games Affect Real Life785522010-12-28T23:05:11ZZ167weinreichAttraction - interactive smoking prevention manga785602010-12-23T21:16:46ZZ167weinreichTell a story with QR codes | Instructional Design Fusions785732010-12-20T22:33:58ZZ167weinreicht o m o r r o w: Driving behavior with game dynamics785772010-12-20T08:07:31ZZ167weinreichAlternate Reality Games SIG/Whitepaper - IGDAwiki786832010-10-12T15:26:20ZZ167weinreichLocal Summer Reading ARG: The Mystery Guest | ARGNet: Alternate Reality Gaming Network787252010-09-27T06:33:23ZZ167weinreichPICNIC: Everything We Know About Transmedia Is Wrong | ARGNet: Alternate Reality Gaming Network787262010-09-27T06:32:29ZZ167weinreichProject: Connect with Haji Kamal — Kinection787612010-09-15T03:46:51ZZ167weinreichAudience Engagement and Content Strategy for Transmedia Storytellers – Transmedia Storyteller787822010-09-07T05:16:08ZZ167weinreichAll available sizes | Boxed Alternate Reality Games! | Flickr - Photo Sharing!787882010-09-06T17:35:19ZZ167weinreichInterview: No Mimes Media Welcomes You to the Wonderful Worlds of Transmedia787922010-09-03T02:11:28ZZ167weinreichContent management and delivery tools for indie ARG producers | jeff watson788322010-08-23T07:09:06ZZ167weinreichTransmedia : How to bring traditional media to games : Impossible Changing Brain Foundation788822010-07-22T06:24:17ZZ167weinreichTim Kring and The Company P Team Up to Form a Conspiracy for Good | ARGNet: Alternate Reality Gaming Network789252010-06-15T05:09:28ZZ167weinreichTransmedia documentation « Culture Hacker789352010-06-08T19:36:45ZZ167weinreichTransmedia Project "Bible" Template (.docx)789362010-06-08T19:33:31ZZ167weinreichChoose Your Own Twitter Adventure789942010-03-23T00:56:48ZZ167weinreichDeus Ex Machinatio: WTF is an ARG? 2009 Edition790432010-02-04T05:26:39ZZ167weinreich