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Storytelling Advice from the Creators of South Park
TV Characters Don’t Have Text History. This Is Not OK | WIRED
7 ways to tell stories ethically: the journey from exploited program participant to empowered storyteller - CCF
Christy Dena's Field Notes From Earth » ARG Design Charts
Christy Dena's Field Notes From Earth » Narrative Design Methods: The Journey Chart
The Journey Chart is an overview of the different elements of a project juxtaposed to show how they work together over the duration of the player/audience/reader experience. I’m sharing the Journey Chart Method because I’ve found it to be a nifty way to externalise, discover, inspire, unify, direct, and communicate the various elements of a project and how they are all connected.
Gennifer Hutchison on Twitter: “A lot of scripts are available free online! Anyone have any good links for @YuriViannaNunes ?“ / Twitter
Many TV/movie script resources
The Use of Story and Emotions in Gamification | Interaction Design Foundation
Making a New Reality: A Toolkit for Inclusive Media Futures
Why is it important to make sure that emerging media and communications technologies are created by people from a wide variety of backgrounds and identities? The media we consume has an enormous impact on our perception of reality. With this toolkit, we are trying to achieve something that humans have not yet achieved in the history of mass media — fair and equitable representation of the world’s stories and images.
Expanding Our Sense Of The Possible In Narrative Design | by Christy Dena | Aug, 2020 | Medium
alternatives to the standard “closed ending“
Time Mapper
Story Map
Columbia University School of the Arts' Digital Storytelling Lab – exploring the future of storytelling
Examples of Successful TV Series Bibles — Carole Kirschner
Best Films — Behavioral Science Edition - Behavioral Design Hub - Medium
Spoon & Tamago on Twitter: “NHK conducted an experiment to see how germs spread at a cruise buffet. They applied fluorescent paint to the hands of 1 person and then had a group of 10 people dine. In 30 min the paint had transferred to every individual and
How I Stopped Worrying and Learned to Love Twitter RPGs
article link is at top, bonus content below
The Pulp Archivist: Michael Moorcock's Three Day Novel
Ancrath
LudoNarraCon 2020
a digital festival celebrating narrative games
(2) Thomas Schnauz on Twitter: “And again, for those interested in the writing process: the board for #BetterCallSaul ep 509 “Bad Choice Road.“ I erased an Act 2 Nacho/Lalo scene that we shot but deleted for time (in case we decide to use elements in a fu
Safety Tools, My Experiences, and #iHunt's Method | Machine Age Productions on Patreon
How the CIA hit its storytelling stride on Twitter - Ragan Communications
Social Media Storytelling Formulas: 11 Quick-Fire Ways to Create Your Stories
Social Media 101: How To Use Storytelling - Section 5 Media
Storytelling and behaviour change - The Social Deck
Create an Online Storytelling Campaign in 9 Easy Steps
Create Compelling eLearning with Immersive Storytelling | Learning Solutions Magazine
Augmented and Virtual Reality for Behavior Change : Research Library | The eLearning Guild
Augmented and virtual reality can be an incredible tool when it comes to practicing certain skills that may not be safe or realistic in real life. AR and VR technologies are radically changing L&D as an industry. This research report, Augmented and Virtual Reality for Behavior Change, by Julie Dirksen, Dustin DiTommaso, and Cindy Plunkett explores how AR and VR can be a great resource for behavior change. The report examines key research on this, centered on the following themes: Enabling the Behavior Empathy Building Experiencing Consequences Future Projection Feedback Emotional Self-Regulation Download this report to discover how AR and VR solutions are a useful investment for behavior change.
The eLearning Guild: Community & Resources for eLearning Professionals
Human Risk on Twitter: “A very good point about who we are encouraged to get our advice from vs who we should get our advice from. Reinforces that point by touching his face a lot at the start which is what the experts in the subject he’s being asked abou
Immersive Theater | Season 1 Episode 1 | IMMERSIVE.WORLD | PBS
In its first episode, the series presents the universe of New York's immersive theater from the standpoint of actors, dancers, and other performers who have become the biggest names in the genre. Focusing on the mega hit “Sleep No More” and the groundbreaking “Here”, the episode explores the artists' relationship with the audience and the mystery behind the immersive productions.
14 Tips for Building Character - Nieman Storyboard
Building Character: A Checklist - Nieman Storyboard
What is Storytelling? Why Does Storytelling Work? What are Good Examples? [UML] - Sword and the Script
Tell it like it is | Nature Human Behaviour
Every research paper tells a story, but the pressure to provide ‘clean’ narratives is harmful for the scientific endeavour.
The Science of What Makes People Care
5 key principles
Fear or Hope: Which Motivates More?
And as to the central question of using both fear and hope: “I think we're in a moment where fear is a stronger motivator than hope,“ Parfrey began. “I'm looking at the evidence. I'm looking at Greta Thunberg. There is a tinge of the apocalypse in her framing.“ But Parfrey was quick to add that fear, by itself, isn't the only button to press. “The data is clear on this,“ he said. “The more dire the messages sound, the more individuals will tuneout. And I say this with full-knowledge that the climate picture is dire. You have to be honest, you have to present the sobering information, yet we still have the choice before us to dramatically improve the situation or make it worse. The choice is still ours.“
Delivering effective messages: Lessons for advocates - Public Health Institute
LESSON 1: SHIFT THE FRAME FROM PORTRAIT TO LANDSCAPE. (this is part of a 3-post blog series on message framing)
An Interactive Dating Drama for Smart Speaker and Mobile: 5 Days, 5 Dates - BBC R&D
Plus list of resources for designing interactive voice interfaces
